Kassoon

This is homebrew, submitted by a member of the community.

Bounty Hunter Albert

Bounty Hunter Albert

Medium Creature, ChaoticMedium Creature, Chaotic
Armor Class 1515
[~<13]
+/-/*
Hit Points 60 (1d4)60 ([1d4])
[~1-6]
Speed 30 ft.30 ft.

STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses Passive Perception 14Passive Perception 14
Languages CommonCommon
PB +2
Challenge 0 (10 XP)

[+instructions]

Assassinate. During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit.

Confronting Capture. The bounty hunter doesn't suffer disadvantage when making ranged attacks made within 5 feet of a creature. Additionally, creatures have disadvantage when attempting to resist being grappled or restrained as a result of any effect the bounty hunter creates.

Evasion. If the bounty hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bounty hunter instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The Bounty Hunter deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the bounty hunter that isn't incapacitated and the bounty hunter doesn't have disadvantage on the attack roll.

Assassinate. During its first turn, the bounty hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the bounty hunter scores against a surprised creature is a critical hit.

Confronting Capture. The bounty hunter doesn't suffer disadvantage when making ranged attacks made within 5 feet of a creature. Additionally, creatures have disadvantage when attempting to resist being grappled or restrained as a result of any effect the bounty hunter creates.

Evasion. If the bounty hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bounty hunter instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn). The Bounty Hunter deals an extra 14 ([4d6]) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the bounty hunter that isn't incapacitated and the bounty hunter doesn't have disadvantage on the attack roll.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The bounty hunter makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6+3) slashing damage plus (7d6) poison damage. The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Pistol. Ranged Weapon Attack: +6 to hit, reach 30/120 ft., one target. Hit: (1d10+3) piercing damage

Sniper Rifle. Ranged Weapon Attack: +6 to hit, reach 150/600 ft., one target. Hit: (2d6+3) piercing damage

Net. Ranged Weapon Attack: +6 to hit, reach 5/15 ft., one Large or smaller creature. Hit: 0 (1d0) bludgeoning damage. The target is Restrained. A creature can use its Action to make a DC 10 Strength check to free itself or another creature in a net, Ending the Effect on a success. Dealing 5 slashing damage to the net, AC 10, frees the target without harming it and destroys the net.

Multiattack. The bounty hunter makes two shortsword attacks.

Shortsword. Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: ([1d6+3]) slashing damage plus ([7d6]) poison damage. The target must make a DC 15 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Pistol. Ranged Weapon Attack: [+6] to hit, reach 30/120 ft., one target. Hit: ([1d10+3]) piercing damage

Sniper Rifle. Ranged Weapon Attack: [+6] to hit, reach 150/600 ft., one target. Hit: ([2d6+3]) piercing damage

Net. Ranged Weapon Attack: [+6] to hit, reach 5/15 ft., one Large or smaller creature. Hit: 0 ([1d0]) bludgeoning damage. The target is Restrained. A creature can use its Action to make a DC 10 Strength check to free itself or another creature in a net, Ending the Effect on a success. Dealing 5 slashing damage to the net, AC 10, frees the target without harming it and destroys the net.

Legendary Actions

 

Details

Often confused, he never remembers a face. Being that he is a bounty hunter this makes his job difficult... Often confused, he never remembers a face. Being that he is a bounty hunter this makes his job difficult...
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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