This is homebrew, submitted by a member of the community.
Centaur Foot Thief
Centaur Foot Thief
Large Fey, Lawful EvilLarge Fey, Lawful Evil
Charge.] If the centaur moves at least 30 ft. straight toward a target and then hits it with a Footpal Cleaver attack on the same turn, the target takes an extra 10 3d6 slashing damage.
Foot belt of Flying. This belt functions as if it were a pair of winged boots as long as the boots contain feet.
Limited Prone Immunity. While the Foot Belt of Flying has power, the centaur foot thief is immune to the prone condition.
[b][i]Charge.[/b]][/i] If the centaur moves at least 30 ft. straight toward a target and then hits it with a [i]Footpal Cleaver[/i] attack on the same turn, the target takes an extra 10 [3d6] slashing damage.
[b][i]Foot belt of Flying.[/b][/i] This belt functions as if it were a pair of winged boots as long as the boots contain feet.
[b][i]Limited Prone Immunity.[/b][/i] While the [i]Foot Belt of Flying[/i] has power, the centaur foot thief is immune to the prone condition.
Actions
Multiattack. The centaur foot thief makes three attacks: two with its Footpal Cleaversand one with its hooves or two with its longbow.
Footpal Cleaver. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6+5 slashing damage. When you attack a humanoid creature that is Large or smaller and has at least one foot to attack with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s feet. A creature is immune to this effect if it is immune to slashing damage, doesn’t have feet, or has legendary actions. Such a creature instead takes an extra 4d6 slashing damage from the hit.
Hooves. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 2d6+4 bludgeoning damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 1d8+2 piercing damage.
[b][i]Multiattack.[/b][/i] The centaur foot thief makes three attacks: two with its [i]Footpal Cleavers[/i]and one with its hooves or two with its longbow.
[b][i]Footpal Cleaver.[/b] Melee Weapon Attack:[/i] [+8] to hit, reach 5 ft., one target. [i]Hit:[/i] [2d6+5] slashing damage. When you attack a humanoid creature that is Large or smaller and has at least one foot to attack with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s feet. A creature is immune to this effect if it is immune to slashing damage, doesn’t have feet, or has legendary actions. Such a creature instead takes an extra [4d6] slashing damage from the hit.
[b][i]Hooves.[/b] Melee Weapon Attack:[/i] [+7] to hit, reach 5ft., one target. [i]Hit:[/i] 11 [2d6+4] bludgeoning damage.
[b][i]Longbow.[/b] Ranged Weapon Attack:[/i] +5 to hit, range 150/600 ft., one target. [i]Hit:[/i] 6 [1d8+2] piercing damage.
Legendary Actions
Details
Magic Items:
Foot Belt of Flying Wondrous item, rare (requires attunement)
While wearing this belt, it functions as if it were a pair of winged boots as long as the boots contain feet. When a foot is added to one of the boots, it remains there until it is removed or until it decays and falls out 1d10+2 days later. If either of the boots does not contain a foot, the belt ceases to function.
Footpal Cleaver. Weapon (any light weapon that deals slashing damage), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a humanoid creature that is Large or smaller and has at least one foot to attack with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s feet. A creature is immune to this effect if it is immune to slashing damage, doesn’t have feet, or has legendary actions. Such a creature instead takes an extra 4d6 slashing damage from the hit.[big][i]Magic Items:[/i][/big]
[b][i]Foot Belt of Flying[/b] Wondrous item, rare (requires attunement)[/i]
While wearing this belt, it functions as if it were a pair of winged boots as long as the boots contain feet. When a foot is added to one of the boots, it remains there until it is removed or until it decays and falls out [1d10+2] days later. If either of the boots does not contain a foot, the belt ceases to function.
[b][i]Footpal Cleaver.[/b] Weapon (any light weapon that deals slashing damage), rare (requires attunement)[/i]
You gain a [+1] bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a humanoid creature that is Large or smaller and has at least one foot to attack with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s feet. A creature is immune to this effect if it is immune to slashing damage, doesn’t have feet, or has legendary actions. Such a creature instead takes an extra [4d6] slashing damage from the hit.
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