This is homebrew, submitted by a member of the community.
Lesser Tarraptor
Lesser Tarraptor
Small Monstrosity (Tarrasquespawn), UnalignedSmall Monstrosity (Tarrasquespawn), Unaligned
Magic Resistance. The Lesser Tarraptor has advantage on saving throws against spells and other magical effects.
Lesser Tarraptor's Plating. Any time the Lesser Tarraptor is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d12. On a 7 to 11, the Lesser Tarraptor takes half damage and halves any effect duration. On a 12, the Lesser Terraptor is unaffected, and heals 10 HP. In addition, Any time the Lesser Tarraptor is attacked with a melee weapon without the reach property, the attacker must roll a DC 14 dexterity saving throw or take (1d4+1) piercing damage.
Lesser Tarraptor's Regeneration. The Lesser Tarraptor has enhanced regenerative capabilities, healing 5 health at the start of each of its turns.
Enhanced Pack Tactics. The Lesser Tarraptor has advantage on an attack roll against a creature if at least one of the Lesser Tarraptor's allies is within 5 feet of the creature and the ally isn't incapacitated. In addition, if an allied Tarraptor is within 5 ft, and they are hit with an attack, the Lesser Tarraptor can choose to change the target of the attack to themselves.
Silent Killer. The Lesser Tarraptor has advantage on stealth checks to muffle sound they make.
Mageslayer. The Lesser Tarraptor's Teeth and Claws are coated in an insidious venom. Those hit by its Bite or Claw attacks must make a DC 14 constitution save or be inflicted with Mageslayer Venom. Those under the effects cannot speak, have disadvantage on constitution saves made to maintain concentration, and suffer 1d4 poison damage, as well as the poisoned condition for 1 minute. At the end of the creature's turn, they may re-roll this save, ending the effects on a success.
[i][b]Magic Resistance.[/i][/b] The Lesser Tarraptor has advantage on saving throws against spells and other magical effects.
[i][b]Lesser Tarraptor's Plating.[/i][/b] Any time the Lesser Tarraptor is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a [d12]. On a 7 to 11, the Lesser Tarraptor takes half damage and halves any effect duration. On a 12, the Lesser Terraptor is unaffected, and heals 10 HP. In addition, Any time the Lesser Tarraptor is attacked with a melee weapon without the reach property, the attacker must roll a DC 14 dexterity saving throw or take ([1d4+1]) piercing damage.
[i][b]Lesser Tarraptor's Regeneration.[/i][/b] The Lesser Tarraptor has enhanced regenerative capabilities, healing 5 health at the start of each of its turns.
[i][b]Enhanced Pack Tactics.[/i][/b] The Lesser Tarraptor has advantage on an attack roll against a creature if at least one of the Lesser Tarraptor's allies is within 5 feet of the creature and the ally isn't incapacitated. In addition, if an allied Tarraptor is within 5 ft, and they are hit with an attack, the Lesser Tarraptor can choose to change the target of the attack to themselves.
[i][b]Silent Killer.[/i][/b] The Lesser Tarraptor has advantage on stealth checks to muffle sound they make.
[i][b]Mageslayer.[/i][/b] The Lesser Tarraptor's Teeth and Claws are coated in an insidious venom. Those hit by its Bite or Claw attacks must make a DC 14 constitution save or be inflicted with Mageslayer Venom. Those under the effects cannot speak, have disadvantage on constitution saves made to maintain concentration, and suffer [1d4] poison damage, as well as the poisoned condition for 1 minute. At the end of the creature's turn, they may re-roll this save, ending the effects on a success.
Actions
Multiattack. The Lesser Tarraptor can make Two attacks: one with its bite, frightful gaze or tail, and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage. If the target is a creature, and is medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is grappled, has disadvantage on dexterity saves, and the Lesser Tarraptor can't bite another target.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage. This attack has advantage vs a target restrained by the Lesser Tarraptor's bite.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Frightful Gaze. One creature of the Lesser Tarraptor's choice within 5 feet of it and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Lesser Tarraptor is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the Lesser Tarraptor's Frightful Gaze for the next 24 hours.
[i][b]Multiattack.[/i][/b] The Lesser Tarraptor can make Two attacks: one with its bite, frightful gaze or tail, and one with its claws.
[i][b]Bite.[/i][/b] [i]Melee Weapon Attack:[/i] [+5] to hit, reach 5 ft., one target. Hit: 7 ([2d6]) piercing damage. If the target is a creature, and is medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is grappled, has disadvantage on dexterity saves, and the Lesser Tarraptor can't bite another target.
[i][b]Claw.[/i][/b] [i]Melee Weapon Attack:[/i] [+5] to hit, reach 5 ft., one target. Hit: 8 ([2d4+3]) slashing damage. This attack has advantage vs a target restrained by the Lesser Tarraptor's bite.
[i][b]Tail.[/i][/b] [i]Melee Weapon Attack:[/i] [+5] to hit, reach 5 ft., one target. Hit: 5 ([2d4]) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be knocked prone.
[i][b]Frightful Gaze.[/i][/b] One creature of the Lesser Tarraptor's choice within 5 feet of it and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Lesser Tarraptor is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the Lesser Tarraptor's Frightful Gaze for the next 24 hours.
Legendary Actions
The Lesser Tarraptor can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Lesser Tarraptor regains spent legendary actions at the start of its turn.
Attack. The Lesser Tarraptor makes one claw attack or tail attack.
Move. The Lesser Tarraptor moves up to one half its speed.
The Lesser Tarraptor can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Lesser Tarraptor regains spent legendary actions at the start of its turn.[i][b]Attack.[/i][/b] The Lesser Tarraptor makes one claw attack or tail attack.
[i][b]Move.[/i][/b] The Lesser Tarraptor moves up to one half its speed.
Details
Lesser Tarraptors, much like their greater cousins, are pack hunters by nature. Their diminutive size compared to their peers means that the groups they hunt in have been recorded as high as seven. on average, they hunt in groups of four, with three acting to box in their prey, while a fourth acts as a "scout" of sorts. Lesser Tarraptors' vocalizations are oftentimes mistaken for bird or fox calls. Lesser Tarraptors, much like their greater cousins, are pack hunters by nature. Their diminutive size compared to their peers means that the groups they hunt in have been recorded as high as seven. on average, they hunt in groups of four, with three acting to box in their prey, while a fourth acts as a "scout" of sorts. Lesser Tarraptors' vocalizations are oftentimes mistaken for bird or fox calls.Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

