This is homebrew, submitted by a member of the community.
Micro Terror
Micro Terror
Small swarm of Tiny Monstrosities (Tarrasquespawn), EvilSmall swarm of Tiny Monstrosities (Tarrasquespawn), Evil
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Magic Resistance. Micro Terrors have advantage on saving throws against spells and other magical effects.
Parasitic Mageslayer. The Micro Terror's sting carries an insidious venom, as well as quite a few eggs. Those hit by their sting attack must make a DC 12 constitution save or be inflicted with Mageslayer Venom. Those under the effects cannot speak, have disadvantage on constitution saves made to maintain concentration, and suffer 1d4 poison damage, as well as the poisoned condition for 1 minute. At the end of the creature's turn, they may re-roll this save, ending the effects on a success. Creatures who die while under the effects of Mageslayer inflicted by a Micro Terror who are size small or larger are eaten from the inside out over the course of (1d100+X) minutes (X being the creature's size category times 3, 1 for small, 3 for medium, 5 for large, 10 for huge, 50 for gargantuan), after which a number of Micro Terrors emerge from the now fleshless corpse, dependent on the size of the creature. 1/2([1d2+]X) swarms of Micro Terrors emerge surrounding the space of the dead creature.
Pheromone Marking. After being struck by Micro Terrors, a creature must either be cleansed by Prestidigitation or similar, or be affected by pheromones for 1d4 days, during which any Micro Terrors within 300 feet are made aware of their presence and location.
[b][i]Swarm.[/i][/b] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
[b][i]Magic Resistance.[/i][/b] Micro Terrors have advantage on saving throws against spells and other magical effects.
[b][i]Parasitic Mageslayer.[/i][/b] The Micro Terror's sting carries an insidious venom, as well as quite a few eggs. Those hit by their sting attack must make a DC 12 constitution save or be inflicted with Mageslayer Venom. Those under the effects cannot speak, have disadvantage on constitution saves made to maintain concentration, and suffer [1d4] poison damage, as well as the poisoned condition for 1 minute. At the end of the creature's turn, they may re-roll this save, ending the effects on a success. Creatures who die while under the effects of Mageslayer inflicted by a Micro Terror who are size small or larger are eaten from the inside out over the course of ([1d100]+X) minutes (X being the creature's size category times 3, 1 for small, 3 for medium, 5 for large, 10 for huge, 50 for gargantuan), after which a number of Micro Terrors emerge from the now fleshless corpse, dependent on the size of the creature. 1/2([1d2+]X) swarms of Micro Terrors emerge surrounding the space of the dead creature.
[b][i]Pheromone Marking.[/i][/b] After being struck by Micro Terrors, a creature must either be cleansed by [spell]Prestidigitation[/spell] or similar, or be affected by pheromones for 1d4 days, during which any Micro Terrors within 300 feet are made aware of their presence and location.
Actions
Sting (swarm has more than half HP). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4+2) piercing damage.
Sting (swarm has half HP or less). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4+1) piercing damage.
[b][i]Sting (swarm has more than half HP).[/b][/i] Melee Weapon Attack: [+4] to hit, reach 0 ft., one target in the swarm's space. Hit: ([4d4+2]) piercing damage.
[b][i]Sting (swarm has half HP or less).[/b][/i] Melee Weapon Attack: [+4] to hit, reach 0 ft., one target in the swarm's space. Hit: ([2d4+1]) piercing damage.
Legendary Actions
Details
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