This is homebrew, submitted by a member of the community.
Adamantine Human
Adamantine Human
Medium Humanoid (Human), Any AlignmentMedium Humanoid (Human), Any AlignmentBrute. A melee weapon deals one extra die of its damage when this creature hits with it (included in the attack).
[b]Brute[/b]. A melee weapon deals one extra die of its damage when this creature hits with it (included in the attack).
Actions
Multiattack. This creature makes 2 attacks, using any combination of the actions below.
Drain (Lifesteal). Melee Weapon Attack: +5 to hit, one creature, reach 5 ft. On Hit: 4 (1d8) slashing damage plus 4 (1d8) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
Boil (AoE Incapacitate) (Recharge d6: 4–6). Create a 20-foot radius sphere centered on a point within 150 feet. All creatures of your choosing that are visible to this creature and in the sphere must make a DC 15 Constitution saving throw. On a failed save a target takes 7 (1d10+2) necrotic damage and is incapacitated until the end of its next turn (half damage and not incapacitated on success). A creature reduced to 0 hit points by this necrotic damage dies immediately.
Silence (1/Day). Verbal, Somatic: Create a 20-foot radius sphere, centered on a point within 120 feet, for 10 minutes (with concentration). Creatures or objects completely within the sphere are deafened, immune to thunder damage plus 10 (2d10) damage (Brute), and are unable to cast spells using verbal components.
[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of the actions below.
[b]Drain (Lifesteal)[/b]. Melee Weapon Attack: [+5] to hit, one creature, reach 5 ft. On Hit: 4 ([1d8]) slashing damage plus 4 ([1d8]) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
[b]Boil (AoE Incapacitate)[/b] (Recharge [d6]: 4–6). Create a 20-foot radius sphere centered on a point within 150 feet. All creatures of your choosing that are visible to this creature and in the sphere must make a DC 15 Constitution saving throw. On a failed save a target takes 7 ([1d10+2]) necrotic damage and is incapacitated until the end of its next turn (half damage and not incapacitated on success). A creature reduced to 0 hit points by this necrotic damage dies immediately.
[b]Silence[/b] (1/Day). Verbal, Somatic: Create a 20-foot radius sphere, centered on a point within 120 feet, for 10 minutes (with concentration). Creatures or objects completely within the sphere are deafened, immune to thunder damage plus 10 ([2d10]) damage (Brute), and are unable to cast spells using verbal components.
Legendary Actions
Details
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