Kassoon

This is homebrew, submitted by a member of the community.

The Corpse Caller

The Corpse Caller

Medium Monstrosity, Chaotic EvilMedium Monstrosity, Chaotic Evil
Armor Class 1616
[~<13]
+/-/*
Hit Points 75 (10d8+30)75 (10d8+30)
[~1-6]
Speed 30 ft.30 ft.

STR
16(+3) (+3)
DEX
14 (+2) (+2)
CON
16 (+3) (+3)
INT
10 (+0) (+0)
WIS
12 (+1) (+1)
CHA
8 (-1) (-1)

Token URL:
Saving Throws - -
Skills Stealth +5, Perception +4 Stealth +5, Perception +4
Damage Vulnerabilities
Damage Resistances Poison
Damage Immunities -
Condition Immunities - -
Senses Darkvision 60ft, Tremorsense 30ft, Passive Perception 14Darkvision 60ft, Tremorsense 30ft, Passive Perception 14
Languages Common, Draconic, Elvish (cannot speak)Common, Draconic, Elvish (cannot speak)
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Mimicry. The Corpse Caller can mimic sounds it has heard, including voices. A creature that hears the sounds can tell they are imitation with a successful DC 14 WIS (insight) check.

Web (Recharge 5-6). The Corpse Caller shoots a web that fills a 20ft cube originating from a point within 30ft of it. Each creature in that area must succeed on a DC 14 DEX saving throw or be restrained by the web. As an action, a restrained creature can make a DC 14 STR check, escaping the web on a success. The web can also be attacked and destroyed (AC10; HP10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

Spider Climb. The Corpse Caller can climb difficult surfaces, including upside down on ceilings without needing to make an ability check.

Mimicry. The Corpse Caller can mimic sounds it has heard, including voices. A creature that hears the sounds can tell they are imitation with a successful DC 14 WIS (insight) check.

Web (Recharge 5-6). The Corpse Caller shoots a web that fills a 20ft cube originating from a point within 30ft of it. Each creature in that area must succeed on a DC 14 DEX saving throw or be restrained by the web. As an action, a restrained creature can make a DC 14 STR check, escaping the web on a success. The web can also be attacked and destroyed (AC10; HP10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

Spider Climb. The Corpse Caller can climb difficult surfaces, including upside down on ceilings without needing to make an ability check.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multi-attack. The Corpse Caller makes two attacks: one with its Bite and one with its Claws.

Bite. Melee Weapon attack: +5 to hit, reach 5ft, one target. Hit: 10 (1d10+3) piercing damage plus 5 (1d10) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 7 (1d6+3) slashing damage.

Multi-attack. The Corpse Caller makes two attacks: one with its Bite and one with its Claws.

Bite. Melee Weapon attack: [+5] to hit, reach 5ft, one target. Hit: 10 ([1d10+3]) piercing damage plus 5 ([1d10]) poison damage.

Claw. Melee Weapon Attack: [+5] to hit, reach 5ft, one target. Hit: 7 (1d6+3) slashing damage.

Legendary Actions

The Corpse Caller can take 1 legendary action choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Corpse Caller regains spent legendary actions at the start of its turn.

Wing Buffett. The Corpse Caller beats its wings. Each creature within 10ft of it must succeed on a DC 14 DEX saving throw or take 5 (1d10) bludgeoning damage and be knocked prone.

Terrifying Screech (Costs 2 actions). The Corpse Caller lets out a horrifying screech that mimics the cries of its prey. Each creature within 30ft of the Corpse Caller and able to hear it must succeed on a DC 14 WIS saving throw or be frightened until the end of their next turn.

The Corpse Caller can take 1 legendary action choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Corpse Caller regains spent legendary actions at the start of its turn.

Wing Buffett. The Corpse Caller beats its wings. Each creature within 10ft of it must succeed on a DC 14 DEX saving throw or take 5 (1d10) bludgeoning damage and be knocked prone.

Terrifying Screech (Costs 2 actions). The Corpse Caller lets out a horrifying screech that mimics the cries of its prey. Each creature within 30ft of the Corpse Caller and able to hear it must succeed on a DC 14 WIS saving throw or be frightened until the end of their next turn.
 

Details

 
Source home brew. instagram: thedungeonsloot
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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