This is homebrew, submitted by a member of the community.
Azhag The Ruthless
Azhag The Ruthless
Medium Humanoid (Orc), Chaotic EvilMedium Humanoid (Orc), Chaotic Evil
Aggressive. As a bonus action, this creature can move up to its speed toward a hostile creature that it can see.
Fiendish Blessing. The AC of this creature includes its Charisma bonus.
[b]Aggressive[/b]. As a bonus action, this creature can move up to its speed toward a hostile creature that it can see.
[b]Fiendish Blessing[/b]. The AC of this creature includes its Charisma bonus.
Actions
Multiattack. This creature makes 3 attacks, using any combination of the actions below.
Smash. Melee Weapon Attack: +8 to hit, one creature, reach 5 ft. On Hit: 12 (2d10+2) bludgeoning damage.
When the bearer makes a successful attack with this weapon, they gain 10% of the damage as temporary hit points (round down, minimum of 1).
Thunder Strike (Stun) (Recharge d6: 6). Ranged Spell Attack: DC 17 Wisdom saving throw, one creature, range 30 ft. On Hit: 69 (13d10+4) thunder damage and the target is stunned until the end of its next turn (half damage and no stun on save).
Berserk Whispers. Two visible creatures within 60 feet must succeed on a DC 17 Wisdom saving throw or take 3 (1d6) psychic damage and use their reaction to make a melee weapon attack against a creature of my choice within their reach.
[b]Multiattack[/b]. This creature makes 3 attacks, using any combination of the actions below.
[b]Smash[/b]. Melee Weapon Attack: [+8] to hit, one creature, reach 5 ft. On Hit: 12 ([2d10+2]) bludgeoning damage.
When the bearer makes a successful attack with this weapon, they gain 10% of the damage as temporary hit points (round down, minimum of 1).
[b]Thunder Strike (Stun)[/b] (Recharge [d6]: 6). Ranged Spell Attack: DC 17 Wisdom saving throw, one creature, range 30 ft. On Hit: 69 ([13d10+4]) thunder damage and the target is stunned until the end of its next turn (half damage and no stun on save).
[b]Berserk Whispers[/b]. Two visible creatures within 60 feet must succeed on a DC 17 Wisdom saving throw or take 3 ([1d6]) psychic damage and use their reaction to make a melee weapon attack against a creature of my choice within their reach.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Smash. This creature makes one Smash attack.
Detect. This creature makes a Wisdom (Perception) check with advantage.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Smash[/b]. This creature makes one Smash attack.
[b]Detect[/b]. This creature makes a Wisdom (Perception) check with advantage.
Details
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His black hair is very short and unkempt. He tends to wear goggles to shield his red eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in whip use. He left for the south, certain he would find work there.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Enemies. Occupation: Ruler
Voice: Breathy voice
Possessions: 2100 gp. Gold and topaz bottle stopper cork (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). A delicate brass dragon egg (10 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). +2 White Dragon Splint Mail.Draining Warhammer of Thunder (Very Rare)
When the bearer makes a successful attack with this weapon, they gain 10% of the damage as temporary hit points (round down, minimum of 1).
The bearer may choose to deal Thunder damage with this weapon and gain a +1 bonus to damage but be audible for 300 feet.
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His black hair is very short and unkempt. He tends to wear goggles to shield his red eyes.Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in whip use. He left for the south, certain he would find work there.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Enemies. Occupation: Ruler
Voice: Breathy voice
Possessions: 2100 gp. Gold and topaz bottle stopper cork (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). A delicate brass dragon egg (10 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). [+2] White Dragon Splint Mail.
Draining Warhammer of Thunder (Very Rare)
When the bearer makes a successful attack with this weapon, they gain 10% of the damage as temporary hit points (round down, minimum of 1).
The bearer may choose to deal Thunder damage with this weapon and gain a [+1] bonus to damage but be audible for 300 feet.
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