Kassoon

This is homebrew, submitted by a member of the community.

Deathlock Mastermind

Deathlock Mastermind

Medium undead, neutral evilMedium undead, neutral evil
Armor Class 13 (16 with mage armor)13 (16 with mage armor)
[~<13]
+/-/*
Hit Points 110 (20d8 + 20) 110 ([20d8 + 20])
[~1-6]
Speed 30 ft.30 ft.

STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)

Token URL:
Saving Throws Int +5, Cha +6 Int +5, Cha +6
Skills Arcana +5, History +5, Perception +4 Arcana +5, History +5, Perception +4
Damage Vulnerabilities
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned exhaustion, poisoned
Senses darkvision 120 ft. (including magical darkness),
passive Perception 14
darkvision 120 ft. (including magical darkness),
passive Perception 14
Languages the languages it knew in life the languages it knew in life
PB +3
Challenge 8 (3,900 XP)

[+instructions]

Innate Spellcasting. The deathlock's innate spellcasting ability
is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self. mage armor
Spellcasting. The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell
attacks). It regains its expended spell slots when it finishes a
short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, mage hand, minor illusion,
poison spray
lst- Sth level (25th-level slots): arms ofHadar, blight, counterspell, crown ofmadness, darkness, dimension door, dispel magic,
fly, hold monster, invisibility
Turn Resistance. The deathlock has adva ntage on saving throws
against any effect that turns undead.

[b]Innate Spellcasting.[/b] The deathlock's innate spellcasting ability
is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self. mage armor
[b]Spellcasting.[/b] The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell
attacks). It regains its expended spell slots when it finishes a
short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, mage hand, minor illusion,
poison spray
lst- Sth level (25th-level slots): arms ofHadar, blight, counterspell, crown ofmadness, darkness, dimension door, dispel magic,
fly, hold monster, invisibility
[b]Turn Resistance.[/b] The deathlock has adva ntage on saving throws
against any effect that turns undead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Deathly Claw. Melee Weapon Attack: +6 to hit, reach S ft .. one target. Hit: 13 (3d6 + 3 necrotic damage).
Crave Bolts. Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

[b]Deathly Claw.[/b] Melee Weapon Attack: +6 to hit, reach S ft .. one target. Hit: 13 ([3d6 + 3] necrotic damage).
[b]Crave Bolts.[/b] Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 ([4d8]) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Legendary Actions

 

Details

T hough deathlocks exist to serve their patrons, they
retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful
deathlocks recruit lesser creatures to help them carry
out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that
culminate in the accomplishment ofgreat acts of evil.
T hough deathlocks exist to serve their patrons, they
retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful
deathlocks recruit lesser creatures to help them carry
out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that
culminate in the accomplishment ofgreat acts of evil.
 
Source Mordenkainen's Tome of Foes, p.129
 
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Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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