Kuo-toa Monitor
Kuo-toa Monitor
Medium humanoid (kuo-toa), neutral evilMedium humanoid (kuo-toa), neutral evil
Amphibious. The kuo-toa can breathe air and water.
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
[b]Amphibious.[/b] The kuo-toa can breathe air and water.
[b]Otherworldly Perception.[/b] The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
[b]Slippery.[/b] The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
[b]Sunlight Sensitivity.[/b] While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeon ing damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.
[b]Multiattack.[/b] The kuo-toa makes one bite attack and two unarmed strikes.
[b]Bite.[/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 ([1d4 + 2]) piercing damage.
[b]Unarmed Strike.[/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 ([1d6 + 2]) bludgeon ing damage plus 3 ([1d6]) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.
Legendary Actions
Details
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