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This is homebrew, submitted by a member of the community.

Thylvestris

Thylvestris

Medium Beast, UnalignedMedium Beast, Unaligned
Armor Class 1515
[~<13]
+/-/*
Hit Points 11 (2d4+4)11 ([2d4]+4)
[~1-6]
Speed 45 ft., Climb 45 ft.45 ft., Climb 45 ft.

STR
6 (-2)
DEX
16 (+3)
CON
11 (+0)
INT
4 (-3)
WIS
15 (+2)
CHA
9 (-1)

Token URL:
Saving Throws -Dexterity +5 -Dexterity [+5]
Skills -Perception +5, Stealth +5 -Perception [+5], Stealth [+5]
Damage Vulnerabilities
Damage Resistances -Poison
Damage Immunities -
Condition Immunities - -
Gear
Senses Passive Perception 15, Darkvision 45 ft.Passive Perception 15, Darkvision 45 ft.
Languages BeastBeast
PB +2
Challenge 1 (200 XP)

[+instructions]

Keen Smell. The thylvestris has advantage on Wisdom (Perception) checks that rely on smell.

Keen Vision. The thylvestris has advantage on Wisdom (Perception) checks that rely on sight.

Spider Climb. The thylvestris can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the thylvestris knows the exact location of any other creature in contact with the same web.

Web Walker. The thylvestris ignores movement restrictions caused by webbing.

Grappler. The thylvestris has advantage on athletics checks made to grapple an opponent.

Silken Embrace. A target successfully grappled by a thylvestris is almost immediately wrapped within layers of spider silk. A small creature is nearly instantaneously rendered helpless, but every size category above small requires an additional turn of uninterrupted grappling to fully restrain. A creature larger than size large is immune to this effect. When fully restrained, a creature is rendered incapacitated and restrained. A creature wrapped in this manner automatically fails any contested grapple check. At the end of each of the creature's turns, they can make a DC 15 strength saving throw to break free of the bindings, though this does not break free of a grapple. Every turn spent grappled by a thylvestris after the first turn wrapped in this way sees the DC for the save increase by +2 every turn, with a maximum of DC 21.

[b][i]Keen Smell.[/i][/b] The thylvestris has advantage on Wisdom (Perception) checks that rely on smell.

[b][i]Keen Vision.[/i][/b] The thylvestris has advantage on Wisdom (Perception) checks that rely on sight.

[b][i]Spider Climb.[/i][/b] The thylvestris can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

[b][i]Web Sense.[/i][/b] While in contact with a web, the thylvestris knows the exact location of any other creature in contact with the same web.

[b][i]Web Walker.[/i][/b] The thylvestris ignores movement restrictions caused by webbing.

[b][i]Grappler.[/i][/b] The thylvestris has advantage on athletics checks made to grapple an opponent.

[b][i]Silken Embrace.[/i][/b] A target successfully grappled by a thylvestris is almost immediately wrapped within layers of spider silk. A small creature is nearly instantaneously rendered helpless, but every size category above small requires an additional turn of uninterrupted grappling to fully restrain. A creature larger than size large is immune to this effect. When fully restrained, a creature is rendered incapacitated and restrained. A creature wrapped in this manner automatically fails any contested grapple check. At the end of each of the creature's turns, they can make a DC 15 strength saving throw to break free of the bindings, though this does not break free of a grapple. Every turn spent grappled by a thylvestris after the first turn wrapped in this way sees the DC for the save increase by [+2] every turn, with a maximum of DC 21.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4+1) piercing damage plus (1d8+1) poison damage. The target must succeed on a DC 13 Constitution saving throw or take the poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 30 minutes, even after regaining hit points, and is paralyzed while poisoned in this way.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d2+1) slashing damage.

Pounce (Recharge 4-6). If the thylvestris moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the thylvestris can make one grapple action against it as a bonus action.

[b][i]Bite.[/i][/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: ([1d4]+1) piercing damage plus ([1d8]+1) poison damage. The target must succeed on a DC 13 Constitution saving throw or take the poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 30 minutes, even after regaining hit points, and is paralyzed while poisoned in this way.

[b][i]Claws.[/i][/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([1d2]+1) slashing damage.

[b][i]Pounce (Recharge 4-6).[/i][/b] If the thylvestris moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the thylvestris can make one grapple action against it as a bonus action.

Legendary Actions

 

Details

The mundane variant of the Thylvestris species, these creatures are about the size of a large dog, albiet with more legs, eyes, and larger teeth. This variant of the species serves an active threat to lone travelers if undomesticated, as an ambush can very quickly turn to a death sentence. This variant of Thylvestris is known for pouncing on prey double their size and swiftly rendering them defenseless with layers of strong silk. After their prey is immobilized, the Thylvestris use fangs upwards of five to eight inches in length to render the prey unconscious and ready for transport. Domesticated, these creatures serve as very effective guard animals, remaining quiet until the time comes to strike, then leaving the victim helpless. The mundane variant of the Thylvestris species, these creatures are about the size of a large dog, albiet with more legs, eyes, and larger teeth. This variant of the species serves an active threat to lone travelers if undomesticated, as an ambush can very quickly turn to a death sentence. This variant of Thylvestris is known for pouncing on prey double their size and swiftly rendering them defenseless with layers of strong silk. After their prey is immobilized, the Thylvestris use fangs upwards of five to eight inches in length to render the prey unconscious and ready for transport. Domesticated, these creatures serve as very effective guard animals, remaining quiet until the time comes to strike, then leaving the victim helpless.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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