This is homebrew, submitted by a member of the community.
Juka, Hobgoblin Captain
Juka, Hobgoblin Captain
Medium Humanoid (Hobgoblin), Lawful EvilMedium Humanoid (Hobgoblin), Lawful Evil
Martial Advantage. Once per turn, this creature can deal an extra 5 (1d6) damage to an enemy it hits with a weapon attack if that enemy is within 5 feet of an ally that isn't incapacitated.
Ambusher. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
[b]Martial Advantage[/b]. Once per turn, this creature can deal an extra 5 ([1d6]) damage to an enemy it hits with a weapon attack if that enemy is within 5 feet of an ally that isn't incapacitated.
[b]Ambusher[/b]. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
Actions
Multiattack. This creature makes 3 attacks, using any combination of the actions below.
Slash. Melee Weapon Attack: +4 to hit, one creature, reach 5 ft. On Hit: 9 (3d6) slashing damage.
Spear. Ranged Weapon Attack: +4 to hit, one creature, range 30/120 ft. On Hit: 9 (3d6) piercing damage.
Disarm. Melee or Weapon Attack +4 to hit, one creature, reach 5 ft. On Hit 9 (3d6) slashing damage. On hit the creature must make a DC 13 Str saving throw or drop their weapon. Roll (1d6) on a 5 or 6 the ability recharges.
Trip. Melee or Weapon Attack +4 to hit, one creature, reach 5 ft. On Hit 9 (3d6) slashing damage. On hit the creature must make a DC 13 Str saving throw or have the Prone condition. Roll (1d6) on a 5 or 6 the ability recharges.
Leadership (add d4 roll) (1/day). For the next minute, whenever a creature within 30 feet and line of sight makes an attack roll or saving throw, this creature can choose to add d4 to the roll if the target can hear and understand it. This effect ends if this creature is incapacitated.
[b]Multiattack[/b]. This creature makes 3 attacks, using any combination of the actions below.
[b]Slash[/b]. Melee Weapon Attack: [+4] to hit, one creature, reach 5 ft. On Hit: 9 ([3d6]) slashing damage.
[b]Spear[/b]. Ranged Weapon Attack: [+4] to hit, one creature, range 30/120 ft. On Hit: 9 ([3d6]) piercing damage.
[b]Disarm[/b]. Melee or Weapon Attack [+4] to hit, one creature, reach 5 ft. On Hit 9 ([3d6]) slashing damage. On hit the creature must make a DC 13 Str saving throw or drop their weapon. Roll ([1d6]) on a 5 or 6 the ability recharges.
[b]Trip[/b]. Melee or Weapon Attack [+4] to hit, one creature, reach 5 ft. On Hit 9 ([3d6]) slashing damage. On hit the creature must make a DC 13 Str saving throw or have the Prone condition. Roll ([1d6]) on a 5 or 6 the ability recharges.
[b]Leadership (add [d4] roll)[/b] (1/day). For the next minute, whenever a creature within 30 feet and line of sight makes an attack roll or saving throw, this creature can choose to add [d4] to the roll if the target can hear and understand it. This effect ends if this creature is incapacitated.
Legendary Actions
Details
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