Unicorn
Unicorn
Large celestial, Lawful GoodLarge celestial, Lawful Good
Charge. If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:- At will: detect evil and good, druidcraft, pass without trace
- 1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn's weapon attacks are magical.
[b]Charge.[/b] If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 ([2d8]) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
[b]Innate Spellcasting.[/b] The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
[*]At will: [spell]detect evil and good[/spell], [spell]druidcraft[/spell], [spell]pass without trace[/spell]
[*]1/day each: [spell]calm emotions[/spell], [spell]dispel evil and good[/spell], [spell]entangle[/spell]
[b]Magic Resistance.[/b] The unicorn has advantage on saving throws against spells and other magical effects.
[b]Magic Weapons.[/b] The unicorn's weapon attacks are magical.
Actions
Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.
Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
[b]Multiattack.[/b] The unicorn makes two attacks: one with its hooves and one with its horn.
[b]Hooves.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([2d6+4]) bludgeoning damage.
[b]Horn.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([1d8+4]) piercing damage.
[b]Healing Touch (3/Day).[/b] The unicorn touches another creature with its horn. The target magically regains 11 ([2d8+2]) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
[b]Teleport (1/Day).[/b] The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
Legendary Actions
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.
Hooves. The unicorn makes one attack with its hooves.
Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8+2) hit points.
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.[b]Hooves.[/b] The unicorn makes one attack with its hooves.
[b]Shimmering Shield (Costs 2 Actions).[/b] The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a [+2] bonus to AC until the end of the unicorn's next turn.
[b]Heal Self (Costs 3 Actions).[/b] The unicorn magically regains 11 ([2d8+2]) hit points.
Details
This magnificent beast looks like a white horse, but with a goat’s beard and a single long ivory horn on its brow. This magnificent beast looks like a white horse, but with a goat’s beard and a single long ivory horn on its brow.Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

