Kassoon

This is homebrew, submitted by a member of the community.

Mineral Mephit

Mineral Mephit

Small Elemental, neutral evilSmall Elemental, neutral evil
Armor Class 12 (natural armor)12 (natural armor)
[~<13]
+/-/*
Hit Points 22 (5d6+5)22 ([5d6+5])
[~1-6]
Speed 30 ft., fly 20 ft.30 ft., fly 20 ft.

STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)

Token URL:
Saving Throws - -
Skills Perception +2, Stealth +2 Perception +2, Stealth +2
Damage Vulnerabilities Thunder, Necrotic
Damage Resistances -
Damage Immunities Fire, Poison, Radiance
Condition Immunities Poisoned Poisoned
Senses Darkvision 60 ft., passive Perception 12Darkvision 60 ft., passive Perception 12
Languages Terran, QuidanTerran, Quidan
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Death Burst. When a Mineral Mephit dies, it explodes in a burst of jagged stone and crystals. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While a Mineral Mephit remains motionless it is indistinguishable from a natural formation of rock and crystals.

Innate Spellcasting (1/day). A Mineral Mephit can innately cast upon itself a spell with effects identical to those of Barkskin, causing additional clusters of hard crystals to emerge on its hide and enhancing its armor class to no less than 16. It requires no material components and its innate spellcasting ability is Charisma.

[b][i]Death Burst.[/i][/b] When a Mineral Mephit dies, it explodes in a burst of jagged stone and crystals. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 ([2d6]) slashing damage on a failed save, or half as much damage on a successful one.

[b][i]False Appearance.[/i][/b] While a Mineral Mephit remains motionless it is indistinguishable from a natural formation of rock and crystals.

[b][i]Innate Spellcasting (1/day).[/i][/b] A Mineral Mephit can innately cast upon itself a spell with effects identical to those of [spell]Barkskin[/spell], causing additional clusters of hard crystals to emerge on its hide and enhancing its armor class to no less than 16. It requires no material components and its innate spellcasting ability is Charisma.

Actions

[~Hit +2, DC <13, DPR 0-1]

Fists. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Crystal Breath (Recharge 6). A Mineral Mephit can exhale a 15-foot cone of crystal fragments. Each creature in that area must make a DC 10 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

[b][i]Fists.[/b] Melee Weapon Attack:[/i] [+2] to hit, reach 5 ft., one target. Hit: 3 ([1d6]) bludgeoning damage.

[b][i]Crystal Breath (Recharge 6).[/i][/b] A Mineral Mephit can exhale a 15-foot cone of crystal fragments. Each creature in that area must make a DC 10 Dexterity saving throw, taking 7 ([2d6]) slashing damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

Mineral Mephits are composed of elemental Earth and Positive Energy, look like small, sturdy, winged creatures made of rock and covered with clusters of crystals, and are among the most attractive and self-assured monsters of their sort. They are also the strongest of the Mephits, although this is not saying much in absolute terms. Mineral Mephits often have access to largely-worthless hoards of white, red, purple, and other crystals that they will cheerfully misrepresent the value of and attempt to use as trade goods or currency. In addition to Terran, Mineral Mephits are also able to speak Quidan, the language of the Positive Energy Plane. Mineral Mephits are composed of elemental Earth and Positive Energy, look like small, sturdy, winged creatures made of rock and covered with clusters of crystals, and are among the most attractive and self-assured monsters of their sort. They are also the strongest of the Mephits, although this is not saying much in absolute terms. Mineral Mephits often have access to largely-worthless hoards of white, red, purple, and other crystals that they will cheerfully misrepresent the value of and attempt to use as trade goods or currency. In addition to Terran, Mineral Mephits are also able to speak Quidan, the language of the Positive Energy Plane.
 
Source Michael Varhola - d-infinity.net - https://d-infinity.net/game-content/mineral-mephit-5th-edition-dd-monster
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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