Kassoon

This is homebrew, submitted by a member of the community.

Koalinth Sergeant

Koalinth Sergeant

Medium humanoid (goblinoid), lawful evilMedium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)14 (scale mail)
[~<13]
+/-/*
Hit Points 33 (6d8+6)33 ([6d8+6])
[~1-6]
Speed 30 ft., swim 30 ft.30 ft., swim 30 ft.

STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Token URL:
Saving Throws Dex +2, Wis +2 Dex [+2], Wis [+2]
Skills Athletics +4, Perception +2 Athletics [+4], Perception [+2]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 12darkvision 60 ft., passive Perception 12
Languages Common, GoblinCommon, Goblin
PB +2
Challenge 2 (450 XP)

[+instructions]

Amphibious. The koalinth can breathe air and water.

Martial Advantage. Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

[b]Amphibious.[/b] The koalinth can breathe air and water.

[b]Martial Advantage.[/b] Once per turn, the sergeant can deal an extra 7 ([2d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The sergeant makes two melee attacks with its trident.

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Hooked Net. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4+2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.

Reactions

Spear the Helpless (2/Day). Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

[b]Multiattack.[/b] The sergeant makes two melee attacks with its trident.

[b]Trident.[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ([1d6+2]) piercing damage, or 6 ([1d8+2]) piercing damage if used with two hands to make a melee attack.

[b]Hooked Net.[/b] Ranged Weapon Attack: [+4] to hit, range 10/30 ft., one target. Hit: 4 ([1d4+2]) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.

[big]Reactions[/big]

[b]Spear the Helpless (2/Day).[/b] Whenever a creature within 30 feet of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

Legendary Actions

 

Details

 
Source Ghosts of Saltmarsh p. 239
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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