Kassoon

This is homebrew, submitted by a member of the community.

Slave of the Chalice

Slave of the Chalice

Medium humanoid (troglodyte), Chaotic EvilMedium humanoid (troglodyte), Chaotic Evil
Armor Class 14 (natural armor)14 (natural armor)
[~<13]
+/-/*
Hit Points 90 (12d8+36) 90 ([12d8+36])
[~1-6]
Speed 30 ft. 30 ft.

STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)

Token URL:
Saving Throws Dex +4, Con +7, Wis +5 Dex [+4], Con [+7], Wis [+5]
Skills Stealth +5 Stealth [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 60 ft.; average Perception 11darkvision 60 ft.; average Perception 11
Languages Draconic Draconic
PB +3
Challenge 6 (2,300 XP)

[+instructions]

Cave Chameleon. The Slave gains tactical advantage on Dexterity/Stealth checks to hide in cavern settings.

Baleful Aura. Any non-Slave that starts its turn within 10 feet of the Slave must make a Con save (DC 15). On a failure, the creature takes 2d6 necrotic damage and is poisoned until the start of its next turn. A creature that saves three times against the baleful aura is immune to the effect for 1 hour.

Baleful Disease. If a creature takes damage from the Slave’s aura or bite, it must make a Con save at the end of the encounter (DC 15). On a failure, it contracts a lingering disease. The diseased creature heals damage at half the normal rate (including magical healing) and is poisoned until cured. Each day, it must make a Con save (DC 15) or lose 2d6 from its maximum hit points. The victim recovers if it succeeds on two daily saves, or can be cured by a restoration effect of 5th level or higher.

[b]Cave Chameleon.[/b] The Slave gains tactical advantage on Dexterity/Stealth checks to hide in cavern settings.

[b]Baleful Aura.[/b] Any non-Slave that starts its turn within 10 feet of the Slave must make a Con save (DC 15). On a failure, the creature takes [2d6] necrotic damage and is poisoned until the start of its next turn. A creature that saves three times against the baleful aura is immune to the effect for 1 hour.

[b]Baleful Disease.[/b] If a creature takes damage from the Slave’s aura or bite, it must make a Con save at the end of the encounter (DC 15). On a failure, it contracts a lingering disease. The diseased creature heals damage at half the normal rate (including magical healing) and is poisoned until cured. Each day, it must make a Con save (DC 15) or lose [2d6] from its maximum hit points. The victim recovers if it succeeds on two daily saves, or can be cured by a restoration effect of 5th level or higher.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The Slave attacks twice with its stone morningstar and once with its bite.

Stone Morningstar. (melee weapon) Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8+4 piercing damage.

Bite. (melee weapon) Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.

[b]Multiattack.[/b] The Slave attacks twice with its stone morningstar and once with its bite.

[b]Stone Morningstar.[/b] (melee weapon) Attack: [+8] to hit, reach 5 ft., one target. Hit: [2d8+4] piercing damage.

[b]Bite.[/b] (melee weapon) Attack: [+8] to hit, reach 5 ft., one target. Hit: [1d6+4] piercing damage.

Legendary Actions

 

Details

A ragged, rotting robe covers this scaly humanoid’s body. Its jaws are filled with needle-sharp teeth, and a weird greenish luminescence seems to cling to its body.

Brutal and degenerate, the Slaves of the Chalice were once a tribe of troglodytes that found favor with Lorthnu’un. Long exposure to the Great Old One’s foul manipulations of body and mind made the Slaves stronger and more fierce than most of their kind, and filled them with a toxic essence—a form of radioactivity, in fact—that poisons and eventually slays any creature that lingers too near.

No one knows how many Slaves there are, but small bands of the creatures haunt many of the caverns and tunnels burrowed by Lorthnu’un, raising grim altars to their terrible god. Like their master, they also seem mystically linked to the Golden Chalice. When the Chalice appears, it’s never long before skulking figures in tattered robes begin to dog the finder’s footsteps, looking for a chance to slay the discoverer and carry off their prize.

THE GOLDEN CHALICE

Since its earliest appearance on Earth, Lorthnu’un has been associated with a strange artifact known as the Golden Chalice. This massive, misshapen golden goblet weighs almost seventy pounds and stands more than two feet high. A powerful spellcaster in possession of the Golden Chalice can perform a special ritual to summon Lorthnu’un and compel its service for a specific task, although Lorthnu’un usually slays its summoner and takes the Chalice when the task is complete.

A ragged, rotting robe covers this scaly humanoid’s body. Its jaws are filled with needle-sharp teeth, and a weird greenish luminescence seems to cling to its body.

Brutal and degenerate, the Slaves of the Chalice were once a tribe of troglodytes that found favor with Lorthnu’un. Long exposure to the Great Old One’s foul manipulations of body and mind made the Slaves stronger and more fierce than most of their kind, and filled them with a toxic essence—a form of radioactivity, in fact—that poisons and eventually slays any creature that lingers too near.

No one knows how many Slaves there are, but small bands of the creatures haunt many of the caverns and tunnels burrowed by Lorthnu’un, raising grim altars to their terrible god. Like their master, they also seem mystically linked to the Golden Chalice. When the Chalice appears, it’s never long before skulking figures in tattered robes begin to dog the finder’s footsteps, looking for a chance to slay the discoverer and carry off their prize.

THE GOLDEN CHALICE

Since its earliest appearance on Earth, Lorthnu’un has been associated with a strange artifact known as the Golden Chalice. This massive, misshapen golden goblet weighs almost seventy pounds and stands more than two feet high. A powerful spellcaster in possession of the Golden Chalice can perform a special ritual to summon Lorthnu’un and compel its service for a specific task, although Lorthnu’un usually slays its summoner and takes the Chalice when the task is complete.
 
Source Primeval Thule Campaign Setting p. 251
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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