Kassoon

This is homebrew, submitted by a member of the community.

Shadow Mastiff

Shadow Mastiff

Medium monstrosity, neutral evilMedium monstrosity, neutral evil
Armor Class 1212
[~<13]
+/-/*
Hit Points 33 (6d8+6)33 ([6d8+6])
[~1-6]
Speed 40 ft.40 ft.

STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)

Token URL:
Saving Throws
Skills Perception +3, Stealth +6 Perception [+3], Stealth [+6]
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 13darkvision 60 ft., passive Perception 13
Languages
PB +2
Challenge 2 (450 XP)

[+instructions]

Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.

Keen Hearing and Smell. The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

[b]Ethereal Awareness.[/b] The shadow mastiff can see ethereal creatures and objects.

[b]Keen Hearing and Smell.[/b] The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

[b]Shadow Blend.[/b] While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

[b]Sunlight Weakness.[/b] While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

[b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 10 ([2d6+3]) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Legendary Actions

 

Details

Variant: Shadow Mastiff Alpha

A shadow mastiff alpha has the statistics of a normal shadow mastiff, with the following modifications:

  • The alpha has above average (42–54) hit points.

  • It has an Intelligence of 6 (-2).

  • It has the Terrifying Howl action option described below.

Terrifying Howl. The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.

Variant: Shadow Mastiff Alpha

A shadow mastiff alpha has the statistics of a normal shadow mastiff, with the following modifications:

[*] The alpha has above average (42–54) hit points.
[*] It has an Intelligence of 6 (-2).
[*] It has the Terrifying Howl action option described below.

[b]Terrifying Howl.[/b] The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.
 
Source Volo's Guide to Monsters, page 190
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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