This is homebrew, submitted by a member of the community.
Ala
Ala
Medium fey, chaotic evilMedium fey, chaotic evil
Flyby. The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Poison Flesh. The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
Storm’s Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.
[b]Flyby.[/b] The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
[b]Poison Flesh.[/b] The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 ([3d6]) poison damage.
[b]Storm’s Strength.[/b] If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.
Actions
Multiattack. The ala makes two claw attacks or one claw and one bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.
Lightning’s Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
[b]Multiattack.[/b] The ala makes two claw attacks or one claw and one bite attack.
[b]Bite.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 10 ([1d10+5]) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 ([3d6]) poison damage.
[b]Claw.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 14 ([2d8+5]) slashing damage.
[b]Lightning’s Kiss (Recharge 5-6).[/b] One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 ([8d6]) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind.Daughters of the Whirlwind. Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and
women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had
been struck by a powerful stormwind.
Alas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.
Enormous Appetites. The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage
humanoids may beg an ala’s favor (or divert its wrath) with gifts of bound captives.
Energized by Storms. In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger.
Because alas wield lightning with such mastery, some sages associate them with
the god of lightning. [i]Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind.[/i]
[b]Daughters of the Whirlwind.[/b] Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and
women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had
been struck by a powerful stormwind.
Alas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.
Enormous Appetites. The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage
humanoids may beg an ala’s favor (or divert its wrath) with gifts of bound captives.
[b]Energized by Storms.[/b] In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger.
Because alas wield lightning with such mastery, some sages associate them with
the god of lightning.
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