Kassoon

This is homebrew, submitted by a member of the community.

Aridni

Aridni

Small fey, neutral evilSmall fey, neutral evil
Armor Class 1515
[~<13]
+/-/*
Hit Points 82 (15d6+30)82 ([15d6+30])
[~1-6]
Speed 20 ft., fly 60 ft. 20 ft., fly 60 ft.

STR
9 (-1)
DEX
21 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)

Token URL:
Saving Throws Dex +8 Dex +8
Skills Acrobatics +11, Perception +3, Stealth +11 Acrobatics [+11], Perception [+3], Stealth [+11]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 13 darkvision 60 ft., passive Perception 13
Languages Common, Gnoll, Sylvan, Void SpeechCommon, Gnoll, Sylvan, Void Speech
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Flyby. The aridni doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The aridni’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:
At will: dancing lights, detect magic, invisibility
3/day: charm person, faerie fire, mage armor
1/day: spike growth

[b]Flyby.[/b] The aridni doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
[b]Magic Resistance.[/b] The aridni has advantage on saving throws against spells and other magical effects.
[b]Innate Spellcasting.[/b] The aridni’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:
At will: [spell]dancing lights[/spell], [spell]detect magic[/spell], [spell]invisibility[/spell]
3/day: [spell]charm person[/spell], [spell]faerie fire[/spell], [spell]mage armor[/spell]
1/day: [spell]spike growth[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Short Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) piercing damage.
Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4+5) piercing damage.
Slaver Arrows. An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
Confusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4-1 rounds.
Fear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.
Hideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and
laughing uncontrollably.
Sleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

[b]Short Sword.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 8 ([1d6+5]) piercing damage.
[b]Pixie Bow.[/b] Ranged Weapon Attack: [+8] to hit, range 40/160 ft., one target. Hit: 7 ([1d4+5]) piercing damage.
[b]Slaver Arrows.[/b] An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
• [i]Confusion.[/i] The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for [2d4]-1 rounds.
• [i]Fear.[/i] The target must succeed on a DC 14 Wisdom saving throw or become frightened for [2d4] rounds.
• [i]Hideous Laughter.[/i] The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for [2d4] rounds. While incapacitated, the target is prone and
laughing uncontrollably.
• [i]Sleep.[/i] The target must succeed on a DC 14 Wisdom saving throw or fall asleep for [2d4] minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

Legendary Actions

 

Details

Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.
These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse.
Caravan Raiders. They’ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.
Wealth for Status. They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.
[i]Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.[/i]
These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse.
[b]Caravan Raiders.[/b] They’ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.
[b]Wealth for Status.[/b] They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.
 
Source Tome of Beasts p. 26
 
Environments
 
Tactics Pale Archers. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge or respond to accusations of cowardice.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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