This is homebrew, submitted by a member of the community.
Green Guardian Gargoyle
Green Guardian Gargoyle
Medium Elemental, Chaotic EvilMedium Elemental, Chaotic Evil
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Magic Weapons. The gargoyle's attacks are magical.
Reanimation. The eyes of a green guardian gargoyle are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in 1d8 + 2 days unless the eye gems are crushed and disenchanted with both dispel magic and remove curse.
Swoop. If the green guardian flies at least 20 feet straight towards a target and then hits it with its gore attack on the same turn, the target takes an additional 9(2d8) piercing damage If the target is a creature, it must make a DC 13 Strength saving throw or be knocked prone.
[b]False Appearance.[/b] While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
[b]Magic Weapons.[/b] The gargoyle's attacks are magical.
[b]Reanimation.[/b] The eyes of a green guardian gargoyle are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in [1d8 + 2] days unless the eye gems are crushed and disenchanted with both [spell]dispel magic[/spell] and [spell]remove curse[/spell].
[b]Swoop.[/b] If the green guardian flies at least 20 feet straight towards a target and then hits it with its gore attack on the same turn, the target takes an additional 9([2d8]) piercing damage If the target is a creature, it must make a DC 13 Strength saving throw or be knocked prone.
Actions
Multiattack. The green guardian makes four attacks: one with its bite, two with its claws, and one with its gore.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage. If both claws attacks hit the same target, then it is grappled (escape DC 12) and restrained. At the start of the gargoyle's next turn, it will attempt to fly off with the target.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10+2) piercing damage.
[b]Multiattack.[/b] The green guardian makes four attacks: one with its bite, two with its claws, and one with its gore.
[b]Bite.[/b] [i]Melee Weapon Attack[/i]: [+5] to hit, reach 5 ft., one target. Hit: 11 ([2d8+2]) piercing damage.
[b]Claws.[/b] [i]Melee Weapon Attack[/i]: [+5] to hit, reach 5 ft., one target. Hit: 9 ([2d6+2]) slashing damage. If both claws attacks hit the same target, then it is grappled (escape DC 12) and restrained. At the start of the gargoyle's next turn, it will attempt to fly off with the target.
[b] Gore.[/b] [i]Melee Weapon Attack[/i]: [+5] to hit, reach 5 ft., one target. Hit: 13 ([2d10+2]) piercing damage.
Legendary Actions
Details
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
This winged humanoid creature is carved of a strange green stone with eyes rich black in color.
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