Kassoon

This is homebrew, submitted by a member of the community.

Serpent King

Serpent King

Medium Humanoid, Lawful EvilMedium Humanoid, Lawful Evil
Armor Class 15 (natural)15 (natural)
[~<13]
+/-/*
Hit Points 153 (14d12+48)153 ([14d12]+48)
[~1-6]
Speed 35 ft.35 ft.

STR
13 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)

Token URL:
Saving Throws -Constitution, Dexterity -Constitution, Dexterity
Skills - Intimidation +8, Perception +8 - Intimidation +8, Perception +8
Damage Vulnerabilities None
Damage Resistances Bludgeoning, Piercing and Slashing
Damage Immunities Poison
Condition Immunities Charmed, frightened, Poisoned Charmed, frightened, Poisoned
Gear
Senses blindsight 30 ft., passive Perception 15blindsight 30 ft., passive Perception 15
Languages -Common, Yuan-ti, Draconic and Abyssal-Common, Yuan-ti, Draconic and Abyssal
PB +3
Challenge 6 (2,300 XP)

[+instructions]

𝐃𝐞𝐚𝐭𝐡 𝐑𝐨𝐥𝐥: When one creature is grappled by The Serpent King, they must make a DC 15 Strength saving throw or be knocked prone and take 15(4d6+4) bludgeoning damage. If the creature succeeds in the saving throw, they only take half damage and are not knocked prone.

𝐏𝐨𝐢𝐬𝐨𝐧𝐨𝐮𝐬 𝐁𝐢𝐭𝐞: If bitten, said creature is grappled and must make a DC 15 Constitution saving throw or take 14 (3d6)] poison damage and become poisoned for 1d12 + The Serpent King's Constitution score. On a success, they take half damage and are not poisoned. They take 2d6 poison damage at the start of each of their turns unless the poison is cured or removed.

𝐃𝐞𝐚𝐭𝐡 𝐑𝐨𝐥𝐥: When one creature is grappled by The Serpent King, they must make a DC 15 Strength saving throw or be knocked prone and take 15([4d6]+4) bludgeoning damage. If the creature succeeds in the saving throw, they only take half damage and are not knocked prone.

𝐏𝐨𝐢𝐬𝐨𝐧𝐨𝐮𝐬 𝐁𝐢𝐭𝐞: If bitten, said creature is grappled and must make a DC 15 Constitution saving throw or take 14 ([3d6])] poison damage and become poisoned for [1d12] + The Serpent King's Constitution score. On a success, they take half damage and are not poisoned. They take [2d6] poison damage at the start of each of their turns unless the poison is cured or removed.

Actions

[~Hit +2, DC <13, DPR 0-1]

𝐁𝐢𝐭𝐞: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d6+2) piercing damage.
𝐒𝐜𝐢𝐦𝐢𝐭𝐚𝐫 +𝟐: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d6+3) slashing damage.

𝐁𝐢𝐭𝐞: Melee Weapon Attack: [+6] to hit, reach 5 ft., one creature. Hit: 13 ([4d6]+2) piercing damage.
𝐒𝐜𝐢𝐦𝐢𝐭𝐚𝐫 +𝟐: Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 14 ([2d6+3]) slashing damage.

Legendary Actions

𝐒𝐮𝐦𝐦𝐨𝐧 𝐒𝐮𝐛𝐣𝐞𝐜𝐭𝐬: The serpent king emits a high-pitched whistle that can be heard at a range of 100 ft, and summons (1d12+2) Yuan-ti soldiers (bandit cr). It has 7 charges, and he gets (1d4+2) charges renewed each dawn. 𝐒𝐮𝐦𝐦𝐨𝐧 𝐒𝐮𝐛𝐣𝐞𝐜𝐭𝐬: The serpent king emits a high-pitched whistle that can be heard at a range of 100 ft, and summons ([1d12]+2) Yuan-ti soldiers (bandit cr). It has 7 charges, and he gets ([1d4+2]) charges renewed each dawn.
 

Details

He has a pompous and uppity way of speaking and acting, believing he is better than all. Any attempts to persuade, intimidate and deceive are at disadvantage, unless it somehow benefits him more than anyone else. He has a pompous and uppity way of speaking and acting, believing he is better than all. Any attempts to persuade, intimidate and deceive are at disadvantage, unless it somehow benefits him more than anyone else.
 
Source
 
Environments Desert, Desert Caves
 
Tactics Will mostly use his subjects, and only fights if he deems it necessary.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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