Kassoon

This is homebrew, submitted by a member of the community.

Necromancer

Necromancer

Medium humanoid, lawful evilMedium humanoid, lawful evil
Armor Class 1212
[~<13]
+/-/*
Hit Points 45 (7d6+21)45 ([7d6+21])
[~1-6]
Speed 30 ft.30 ft.

STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
7 (-2)

Token URL:
Saving Throws Int +5, Wis +2 Int [+5], Wis [+2]
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses passive Perception 10passive Perception 10
Languages Common, InfernalCommon, Infernal
PB +2
Challenge 3 (700 XP)

[+instructions]

Spellcasting. The necromancer is an 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necromancer has the following wizard spells prepared:




[b]Spellcasting.[/b] The necromancer is an 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, [+5] to hit with spell attacks). The necromancer has the following wizard spells prepared:
[*]Cantrips (at will): [spell]chill touch[/spell], [spell]acid splash[/spell], [spell]mage hand[/spell], [spell]prestidigitation[/spell]
[*]1st level (4 slots): [spell]ray of sickness[/spell], [spell]witch bolt[/spell], [spell]tasha's hideous laughter[/spell]
[*]2nd level (3 slots): [spell]ray of enfeeblement[/spell], [spell]crown of madness[/spell]
[*]3rd level (2 slots): [spell]animate dead[/spell], [spell]vampiric touch[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 2 (1d6-1) bludgeoning damage.

[b]Quarterstaff.[/b] Melee Weapon Attack: [+1] to hit, reach 5ft., one target. Hit: 2 ([1d6-1]) bludgeoning damage.

Legendary Actions

 

Details

 
Source Nerzugal's Extended Bestiary p. 75
 
Environments Urban, Dungeon
 
Tactics Use Animate Dead if the Necromancer has time to prepare. Open with Crown of Madness on a non-elf fighter or rogue. If anyone closes into melee, use Vampiric Touch on them to keep yourself alive. Otherwise try to stay out of melee and use Ray of Sickness.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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