Kassoon

Chimera

Chimera

Large monstrosity, Chaotic EvilLarge monstrosity, Chaotic Evil
Armor Class 14 (natural armor)14 (natural armor)
[~<13]
+/-/*
Hit Points 114 (12d10+48)114 ([12d10+48])
[~1-6]
Speed 30 ft., fly 60 ft.30 ft., fly 60 ft.

STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)

Token URL:
Saving Throws
Skills Perception +8 Perception [+8]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 18darkvision 60 ft., passive Perception 18
Languages understands Draconic but can't speakunderstands Draconic but can't speak
PB +3
Challenge 6 (2,300 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge d6: 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

[b]Multiattack.[/b] The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. [b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6 + 4]) piercing damage. [b]Horns.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 10 ([1d12 + 4]) bludgeoning damage. [b]Claws.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6 + 4]) slashing damage. [b]Fire Breath (Recharge [d6]: 5-6).[/b] The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 ([7d8]) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

 
Source Monster Manual pg 39
 
Environments hill, grassland, mountain, underdark
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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