Kassoon

Djinni

Djinni

Large elemental, Chaotic GoodLarge elemental, Chaotic Good
Armor Class 17 (natural armor)17 (natural armor)
[~<13]
+/-/*
Hit Points 161 (14d10+84)161 ([14d10+84])
[~1-6]
Speed 30 ft., fly 90 ft.30 ft., fly 90 ft.

STR
21 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)

Token URL:
Saving Throws Dex +6, Wis +7, Cha +9 Dex [+6], Wis [+7], Cha [+9]
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities lightning, thunder
Condition Immunities
Senses darkvision 120 ft., passive Perception 13darkvision 120 ft., passive Perception 13
Languages AuranAuran
PB +4
Challenge 11 (7,200 XP)

[+instructions]

Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

[b]Innate Spellcasting.[/b] The djinni's innate spellcasting ability is Charisma (spell save DC 17, [+9] to hit with spell attacks). It can innately cast the following spells, requiring no material components:
[*]At-will: [spell]detect evil and good[/spell], [spell]detect magic[/spell], [spell]thunderwave[/spell]
[*]3/day: [spell]create food and water[/spell] (can create wine instead of water), [spell]tongues[/spell], [spell]wind walk[/spell]
[*]1/day: [spell]conjure elemental[/spell] (air elemental only), [spell]creation[/spell], [spell]gaseous form[/spell], [spell]invisibility[/spell], [spell]major image[/spell], [spell]plane shift[/spell]

[b]Elemental Demise.[/b] If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The djinni makes three scimitar attacks.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

[b]Multiattack.[/b] The djinni makes three scimitar attacks.

[b]Scimitar.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 12 ([2d6 + 5]) slashing damage plus 3 ([1d6]) lightning or thunder damage (djinni's choice).

[b]Create Whirlwind.[/b] A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Legendary Actions

 

Details

 
Source Monster Manual pg 144
 
Environments coastal
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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