Glabrezu
Glabrezu
Large fiend (demon), Chaotic EvilLarge fiend (demon), Chaotic Evil
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
- At-will: darkness, detect magic, dispel magic
- 1/day: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
[b]Innate Spellcasting.[/b] The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
[*]At-will: [spell]darkness[/spell], [spell]detect magic[/spell], [spell]dispel magic[/spell]
[*]1/day: [spell]confusion[/spell], [spell]fly[/spell], [spell]power word stun[/spell]
[b]Magic Resistance.[/b] The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
[b]Multiattack.[/b] The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. [b]Pincer.[/b] Melee Weapon Attack: [+9] to hit, reach 10 ft., one target. Hit: 16 ([2d10 + 5]) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. [b]Fist.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 7 ([2d4 + 2]) bludgeoning damage.
Legendary Actions
Details
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