Lamia
Lamia
Large monstrosity, Chaotic EvilLarge monstrosity, Chaotic Evil
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
- At-will: disguise self (any humanoid form), major image
- 1/day: geas
- 3/day: charm person, mirror image, scrying, suggestion
[b]Innate Spellcasting.[/b] The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
[*]At-will: [spell]disguise self[/spell] (any humanoid form), [spell]major image[/spell]
[*]1/day: [spell]geas[/spell]
[*]3/day: [spell]charm person[/spell], [spell]mirror image[/spell], [spell]scrying[/spell], [spell]suggestion[/spell]
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
[b]Multiattack.[/b] The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. [b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 14 ([2d10 + 3]) slashing damage. [b]Dagger.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 5 ([1d4 + 3]) piercing damage. [b]Intoxicating Touch.[/b] Melee Spell Attack: [+5] to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Legendary Actions
Details
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