Kassoon

Mezzoloth

Mezzoloth

Medium fiend (yugoloth), Neutral EvilMedium fiend (yugoloth), Neutral Evil
Armor Class 18 (natural armor)18 (natural armor)
[~<13]
+/-/*
Hit Points 75 (10d8+30)75 ([10d8+30])
[~1-6]
Speed 40 ft.40 ft.

STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
11 (+0)

Token URL:
Saving Throws
Skills Perception +3 Perception [+3]
Damage Vulnerabilities
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft., blindsight 60 ft., passive Perception 13darkvision 60 ft., blindsight 60 ft., passive Perception 13
Languages Abyssal, Infernal, telepathy 60 ft.Abyssal, Infernal, telepathy 60 ft.
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Innate Spellcasting. The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:




Magic Resistance. The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mezzoloth's weapon attacks are magical.

[b]Innate Spellcasting.[/b] The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components: [*]1/day: [spell]cloudkill[/spell]
[*]2/day: [spell]darkness[/spell], [spell]dispel magic[/spell]
[b]Magic Resistance.[/b] The mezzoloth has advantage on saving throws against spells and other magical effects. [b]Magic Weapons.[/b] The mezzoloth's weapon attacks are magical.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.

Teleport. The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

[b]Multiattack.[/b] The mezzoloth makes two attacks: one with its claws and one with its trident. [b]Claws.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 9 ([2d4 + 4]) slashing damage. [b]Trident.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 ([1d6 + 4]) piercing damage, or 8 ([1d8 + 4]) piercing damage when held with two claws and used to make a melee attack. [b]Teleport.[/b] The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Legendary Actions

 

Details

Variant: Yugoloth Summoning


Some yugoloths have an action option that allows them to summon other yugoloths.

Summon Yugoloth (1/Day). The yugoloth attempts a magical summoning.

A mezzoloth has a d100: 30% chance of summoning one mezzoloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.



[big]Variant: Yugoloth Summoning[/big] Some yugoloths have an action option that allows them to summon other yugoloths. [b]Summon Yugoloth (1/Day).[/b] The yugoloth attempts a magical summoning. A mezzoloth has a [d100]: 30% chance of summoning one mezzoloth. A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.
 
Source Monster Manual pg 313
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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