Spirit Naga
Spirit Naga
Large monstrosity, Chaotic EvilLarge monstrosity, Chaotic Evil
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
[b]Spellcasting.[/b] The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, [+6] to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
[*]Cantrips (at will): [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]ray of frost[/spell]
[*]1st level (4 slots): [spell]charm person[/spell], [spell]detect magic[/spell], [spell]sleep[/spell]
[*]2nd level (3 slots): [spell]detect thoughts[/spell], [spell]hold person[/spell]
[*]3rd level (3 slots): [spell]lightning bolt[/spell], [spell]water breathing[/spell]
[*]4th level (3 slots): [spell]blight[/spell], [spell]dimension door[/spell]
[*]5th level (2 slots): [spell]dominate person[/spell]
[b]Rejuvenation.[/b] If it dies, the naga returns to life in [1d6] days and regains all its hit points. Only a [spell]wish[/spell] spell can prevent this trait from functioning.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
[b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 10 ft., one creature. Hit: 7 ([1d6 + 4]) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 ([7d8]) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
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