Stone Giant
Stone Giant
Huge giant, NeutralHuge giant, NeutralStone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
[b]Stone Camouflage.[/b] The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
[b]Multiattack.[/b] The giant makes two greatclub attacks.
[b]Greatclub.[/b] Melee Weapon Attack: [+9] to hit, reach 15 ft., one target. Hit: 19 ([3d8 + 6]) bludgeoning damage.
[b]Rock.[/b] Ranged Weapon Attack: [+9] to hit, range 60/240 ft., one target. Hit: 28 ([4d10 + 6]) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
[big]Reactions[/big]
[b]Rock Catching.[/b] If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Legendary Actions
Details
Variant: New Giant Options
Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options.
Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown.
Rolling Rock. The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling prone on a failed save [big]Variant: New Giant Options[/big]
Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options.
[b]Fling.[/b] The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 3 ([1d6]) bludgeoning damage for every 10 feet it was thrown.
[b]Rolling Rock.[/b] The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 ([3d10 + 6]) bludgeoning damage and falling prone on a failed save
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