This is homebrew, submitted by a member of the community.
Fire Minimental
Fire Minimental
Tiny elemental, neutrally aligned Tiny elemental, neutrally alignedslashing from nonmagical attacks
petrified, poisoned, prone, restrained, unconscious exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
Fire Form. The fire minimental can move through a
space as narrow as 1 inch wide without squeezing. A
creature that touches the minimental or hits it with a
melee attack while within 5 feet of it takes 1 fire
damage. In addition, the minimental can enter a hostile
creature's space and stop there. The first time it enters
a creature's space in a turn, that creature takes 1 fire
damage and catches fire; until someone takes an action
to douse the fire, the creature takes 1 fire damage at
the start of each of its turns.
Illumination.The minimental sheds bright light in a 15foot radius and dim light an additional 15 feet.
Water Susceptibility. For every 5 feet the minimentalmoves in water it takes 1 cold damage.
[b]Fire Form.[/b] The fire minimental can move through a
space as narrow as 1 inch wide without squeezing. A
creature that touches the minimental or hits it with a
melee attack while within 5 feet of it takes 1 fire
damage. In addition, the minimental can enter a hostile
creature's space and stop there. The first time it enters
a creature's space in a turn, that creature takes 1 fire
damage and catches fire; until someone takes an action
to douse the fire, the creature takes 1 fire damage at
the start of each of its turns.
[b]Illumination.[/b]The minimental sheds bright light in a 15
foot radius and dim light an additional 15 feet.
[b]Water Susceptibility.[/b] For every 5 feet the minimental
moves in water it takes 1 cold damage.
Actions
Touch. Melee Weapon attack: +1 to hit, reach 5 ft., one
target. Hit: 1d4-1 fire damage. If the target is a creature
or flammable object it ignites. Until a creature takes an
action to douse the fire, the target takes 1 fire damage
at the start of each of its turns.
[b]Touch.[/b] Melee Weapon attack: [+1] to hit, reach 5 ft., one
target. Hit: [1d4]-1 fire damage. If the target is a creature
or flammable object it ignites. Until a creature takes an
action to douse the fire, the target takes 1 fire damage
at the start of each of its turns.
Legendary Actions
Details
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