Puzzle Generator
A large room (at least 50x50) is almost entirely empty, and floored with a checkerboard pattern. These tiles are trapped in a random configuration. Whenever a player steps on a tile containing a trap, that tile turns a certain color and a trap activates (traps are random, and various). When a player uses a perception, investigation, or acrcana check to search for these traps, they cannot tell exactly where they are, but can tell how many traps are adjacent to the square they are currently in. The party's primary objective is to get to the opposite side of the room.
OR
Party enters a room and each of the four walls is painted with a mural representing a different season. In the middle of the room is a small patch of dirt. Buried in the dirt is a seed (don't tell them this part unless they dig it up). The players need to replicate each season in order. How they do so is pretty open ended, so there's no 'You didn't do the exact thing, so it doesn't work.' nonesense. As they correctly match each season, the paintings on the wall will light up and the room will physically change to match.
- Spring: Rain. Party needs to pour some kind of liquid on the dirt. Water from canteens, prestidigitation, even taking a leak on the dirt would work. When completed, a small sprout will grow up from the dirt.
- Summer: Sun. Part needs to make any kind of light or heat. A daylight spell, firebolt (not cast directly at the plant), or lighting a torch would work. When completed, the sprout will grow into a miniature tree.
- Autumn: Wind. Party has to make some sort of air flow, even blowing at the tree would be acceptable. When completed, the leaves blow off the tree and it is bare.
- Winter: Snow. Any kind of cold magic will work, or any way to reduce the temperature around the tree. When completed a small cloud will form over the tree and snow and ice will cover it. After that, the doors to the room open, allowing the party to progress.
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Their contribution stands as a beacon of hope for all adventurers!
