Puzzle Generator
There was a 15' moat surrounding a pyramid. There are multiple 12' planks on both sides of the moat which won't reach across by themselves. You have to lay a plank across a corner (◺) then set another plank from the right angle corner to the cross-piece and have several party members stand on it. Then carefully lay another plank to the other side. Cross one at a time, then you have to anchor the pyramid side for the last two party members cross the moat. The pyramid had a magical eye which would shoot scorching rays at flying or levitating persons.
OR
There is a door in a smuggler's den. The door has a few archaic symbols at the top (This is a red herring. It's Theives Cant describing whatever's inside the room, you can be as subtle or as blatant as you like if you have a rogue) and what looks like seven locks with various writings on it. There is a thick iron turning handle in the centre of the door.
The first lock says 'Open' in Common. The second lock says 'Close' in Elvish. The third lock says 'Open' in Dwarvish. The fourth lock says 'Close' in Infernal. The fifth lock says 'Open' in Giant. The seventh lock says 'Close' in Halfling. The sixth lock says 'Close' in Undercommon.
The objective of the puzzle is to unlock the locks which say 'Open' (DC 10, or the trap goes off) and to leave the locks which say 'Close' closed, and then turn the door handle, otherwise the Lightning Rune in the centre of the hallway (or another trap of your design) activates. The challenge comes from the character's language limitations. Sometimes they will have to do some guess-work.
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