Kassoon

Trap Generator

Trap Generator




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Ice Dart Trap

Multiple levers are rigged to activate when pulled that causes ice to shoot out. The area is unusually cold, and the walls are perforated or mesh or have exposed piping.

Effect: +6 to hit (or DC 15) against one target, DC 15 DEX save or take 5 (2d10) cold damage

Trigger: multiple levers, activates when the wrong lever is pulled.

Countermeasures: A successful DC 10 Intelligence (Investigation) check allows a character to deduce the trap's presence. A successful DC 20 Dexterity check using thieves' tools disarms the trap, disabling the trigger. Unsuccessfully attempting to pick it triggers the trap. Destroying the trap will rupture the pipes and spray ice over the area, if fire damage is used the ice will melt and become water.

Crushing Walls

This trap activates when a ruby or other valuable item is pried from a statue or other surface, that causes the walls close in and crush anyone trapped between. There's crushed debris in the middle of the area, and scratches on the floor.

Effect: Targets all creatures within a 10 ft. square area, DC 15 DEX save or take 10 (2d10) bludgeoning damage

Trigger: removal trigger, activates when a gem or other valuable item is removed.

Countermeasures: A successful DC 10 Intelligence (Investigation) check allows a character to find a wire attached to the item which triggers the trap when pulled. A successful DC 20 Dexterity check using thieves' tools disables the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers. A sufficiently strong brace can be bridged between the walls and prevent them from closing. Higher level traps close faster and with greater force.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)3 (1d4)8 (2d4)
Small (chest, lute)1 (1d6)8 (3d6)
Medium (barrel, chandelier)6 (1d8)16 (4d8)
Large (cart, 10x10 ft. window)6 (1d10)25 (5d10)

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