Trap Generator
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Idol of Evil
This trap is activated when a creature touches its surface, which causes a shrine to glow. There's a dark shrine in the middle of the area.
Effect: Targets all good creatures that touch it, DC 13 WIS save or take 20 (4d10) damage
Trigger: touch trigger, activates when surface is touched by a creature.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 13) cast on the surface destroys the trap.
Scythe Blade
A door or chest is rigged to activate when opened, which causes large scythe blades to emerge from slits in the wall and swing across the area. There are lots of tall arrowslits in the walls.
Effect: +11 to hit against all targets within a 5 ft. arc, 25 (4d10) slashing damage
Trigger: door, activates when a door or chest is opened.
Countermeasures: Spotting the attached wire is a DC 20 Wisdom (Perception) check. A successful DC 15 Dexterity check using thieves' tools breaks the wire attached to the door harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
| Substance | AC |
|---|---|
| Cloth, paper, rope | 11 |
| Crystal, glass, ice | 13 |
| Wood, bone | 15 |
| Stone | 17 |
| Iron, steel | 19 |
| Mithral | 21 |
| Adamantine | 23 |
| Size | HP (Fragile) | HP (Resilient) |
|---|---|---|
| Tiny (bottle, lock) | 3 (1d4) | 4 (2d4) |
| Small (chest, lute) | 1 (1d6) | 8 (3d6) |
| Medium (barrel, chandelier) | 7 (1d8) | 26 (4d8) |
| Large (cart, 10x10 ft. window) | 2 (1d10) | 19 (5d10) |
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