Trap Generator
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Idol of Law
This trap is activated when a creature touches its surface, which causes a shrine to glow. There's a pristine shrine in the middle of the area.
Effect: Targets all chaotic creatures that touch it, DC 14 WIS save or take 13 (2d10) damage and be stunned for 1 round
Trigger: touch trigger, activates when surface is touched by a creature.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 14) cast on the surface destroys the trap.
Grinder Trap
A gallery is filled with paintings that are actually portals. If the wrong portals are entered that leads to the trap, which opens the walls, revealing two large mechanical grinders that close in and grind up anyone caught inside. The walls are made up of tall slatted panels.
Effect: Targets all creatures within a 10 ft. square area, grinders emerge from the wall dealing 13 (2d10) damage on a failed DC 14 DEX save.
Trigger: paintings, a gallery filled with enticing paintings that are actually portals. Only one (or none) of the paintings leads forward, the rest lead to the trap.
Countermeasures: A successful DC 10 Intelligence (Arcana) check allows a character to figure out that the paintings are portals. A successful dispel magic (DC 14) cast on the eye disables the trap. An unsuccessful check triggers the trap.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
| Substance | AC |
|---|---|
| Cloth, paper, rope | 11 |
| Crystal, glass, ice | 13 |
| Wood, bone | 15 |
| Stone | 17 |
| Iron, steel | 19 |
| Mithral | 21 |
| Adamantine | 23 |
| Size | HP (Fragile) | HP (Resilient) |
|---|---|---|
| Tiny (bottle, lock) | 2 (1d4) | 7 (2d4) |
| Small (chest, lute) | 1 (1d6) | 15 (3d6) |
| Medium (barrel, chandelier) | 2 (1d8) | 29 (4d8) |
| Large (cart, 10x10 ft. window) | 3 (1d10) | 28 (5d10) |
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