Trap Generator
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Chaos Bolt Trap
A trivially easy riddle etched on a surface is enchanted to trigger when the answer is heard, which releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +6 to hit (or DC 15) against one target, Casts Chaos Bolt centered on the triggerer
Trigger: false riddle, activates when an easy riddle is answered correctly.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the riddle. A successful dispel magic (DC 15) cast on the riddle destroys the trap.
Casting dispel magic (DC 15) on the trap will cancel the stored spell.Ice Dart Trap
An enemy in disguise asks for help and triggers the trap when the PCs get close, which causes ice to shoot out. The area is unusually cold, and the walls are perforated or mesh or have exposed piping.
Effect: +6 to hit (or DC 15) against one target, DC 15 DEX save or take 10 (2d10) cold damage
Trigger: enemy, an enemy in disguise asks for help.
Countermeasures: A successful DC 15 Insight check can tell that the enemy is lying. A successful DC 10 Dexterity check using thieves' tools disarms the trap.
Destroying the trap will rupture the pipes and spray ice over the area, if fire damage is used the ice will melt and become water.Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 1 (1d4) | 7 (2d4) |
Small (chest, lute) | 6 (1d6) | 16 (3d6) |
Medium (barrel, chandelier) | 7 (1d8) | 15 (4d8) |
Large (cart, 10x10 ft. window) | 5 (1d10) | 23 (5d10) |
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