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Wilderness Travel

Wilderness Travel

2024 Version
Biome:
Season:

Forest (Spring)

NavigateDC 15ForageDC 10
Climate9°C (48°F) at day. 5°C (41°F) at night.
WeatherClear and sunny.
Light wind.
Afternoon1 goblin boss with 3 goblins
 

Possible sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way

Description, or something interesting.

Successful foraging: Takes 6 hours or slow travel pace. 2+Wis pounds food, 2+Wis gallons water

  • A salad of maitake, lobster mushroom, and boletes
  • honey
  • madrone bark

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: Typically 24 miles/day unencumbered. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 6 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.

Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

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