Kassoon

Wilderness Travel

Wilderness Travel

Biome:
Season:

Forest (Spring)

NavigateDC 15ForageDC 10
Climate15°C (59°F) at day. 27°C (81°F) at night.
WeatherA tidal wave (as the spell Tsunami).
No wind.
No encounters
 

Possible sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

Description, or something interesting.

Successful foraging: Takes 6 hours or slow travel pace. 6+Wis pounds food, 1+Wis gallons water

  • A salad of fiddleheads, spruce tips, and kinnikinnick
  • teaberries
  • burdock root

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: Typically 24 miles/day unencumbered. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 4 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.

Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

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