Kassoon

Weekly devlogs: Rogue Legend 2

Get Rogue Legend 2

 

Most Recent - Apr 25 - What an excuse!

I worked on a bunch of art this week, got things mostly in except for some textures. I've also entered the phase where I start playtesting and making tweaks/fixes as I try to mold the mess of features into something playable.

Here's a picture of me setting up my home at night:

Home at night

This week's devlog is going to be a bit short. These things typically take me 2-3 hours to write, and I'd rather spend that time coding, but I've got a good excuse: alpha release sometime next week.

Read in the Dev Forums >>

<< Return to Devlogs

April 24 - Shelf this for later

(If you haven't yet, check out the vote on features poll: http://kassoon.com/content/forums/viewtopic.php?f=4&t=229)

It's time to start adding more critters to the world, so this week I added a new farm animal and a new predator. They'll be undergoing some design and art changes to fit the style of the world better, but for now I wanted to get them in there so alpha players have something to toy around with. You'll find one at the ranch in town and the other hunting you down at night.

I also worked on the functionality to attach things to walls, which really opens up the creative possibilities when it comes to building. There's still some kinks to work out, but I've added a Shelf that you can craft and place on your walls. Then place things on your shelf. Then place things on the things that are on your shelf. I also changed it so you can place objects on top of your interactable furniture, so you can spruce up your carpentry bench with a couple candles. Currently you can make your own sconces with shelf + candles, but I'll be adding those, signs, paintings, and more wall furniture when the system is all finalized.

Look closely

As a final little fun thing, in order to test dungeons I made a special spawner item that can be used to spawn them anywhere, and also added on towns and caves. On a server with a single build-anything admin this could be used to spawn these sorts of things on the fly, either to help flesh out your world or just as needed for your players like a pseudo GM mode.

Continue Reading in the Dev Forums >>

<< Return to Devlogs

Most Recent - Apr 4 - Seasons (and video)

I'm so excited to show you guys seasons!! I made a video, so let's just jump right into it:

Seasons all have a different look and various effects on the gameplay. There was a lot I didn't get to do with seasons in the first game both visually and gameplay-wise, and this will likely be an ongoing thing. Currently it snows in winter, colorful leaves fall from trees and pile on the ground in fall, and flowers bloom during the summer days and fireflies dance in the summer nights.

There's the crop rotation from the first game back in, and it's a little more forgiving with withering when it comes to plants that have fully grown - there's a little window for you to harvest them in. On top of the seasonal effects, rain now makes stuff wet. The ground will get all wet during rainfall and dry out again in the sun, similarly to how snow covers stuff in the video. I want to introduce more gameplay changes for each season this time around, in the first only winter really affected how you played. Bugs will be more plentiful and varied in the summer, the weather more inclement in the spring, stuff like that.

Oh, I mentioned flowers so I should talk about those a bit more. Flowers are in and will bloom during their preferred season, you can pick them and plant them and all that jazz. There are roughly 200,000 colors of flowers, and each player gets a unique selection of colors for their world. So the colors of flowers you get in your world will be different from mine. Here's the colors I have (these are just placeholder models):

Flower colors

You'll be able to cross-pollinate flowers to create new colors, but the best way to get flower colors will be to trade with other players. Here's shayl's flowers:

Flower colors 2

I'll trade you an orange flower for a cyan flower.

This will apply to a lot of things. Crops are another example, you have a specific selection of crops types available to you and can get more by trading with others. Playing alone won't completely shut you off from this, but it should give worlds some variety, and make it more fun to visit others.

Since snow is in, getting drinking water from snow is also in. It works a little differently this time around. Since containers are a bit more universal, you don't just collect snow into a canteen for drinking water. Instead, using your hoe on snow will scrape it off. You can eat the snow this way to restore some thirst, but this makes you cold and can make it more difficult to survive in the long run. It's still helpful in a pinch, though. Also snow melts quickly in your inventory, and will be rendered useless in a couple hours. If you build a fire however and have a container, you can melt the snow into potable drinking water.

Beyond that, I made some more UI changes. When placing blocks or placeables you get a transparent sphere to show you the placement range just like in the first game. I changed the selector for blocks when using the hammer, but I guess since you haven't seen either that doesn't mean much. The first selector was a cube to show you which block would be destroyed, but I found it difficult to tell depth and where it was and which block would be destroyed, so now instead it highlights the selected block. I've also started on some world decoration, which should get done next week in addition to growth and spread.

Read in the Dev Forums >>

<< Return to Devlogs

< Previous Entries << First Entry | Latest Entry >> Newer Entries >
 

Check out Rogue Legend 2 or Patreon for automatic rewards!

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Revan#4962, Jane McClintock, Ryan Flagg, JMartins, Jade Arrowood, Sean Kane, Angelo Anderson, yoland katamari, Rhonda Seiter, Noble Saffron, Alexa Hobusch, Jonathan Lekse, DMMichael7000, Katie White, Subzotic, JollyGamer, Jayden wingler, Yi Tan, Emma Holloway, Ashley Sullivan, Gillian Tolbert, David R Abbott, S.T. Jenkins, Vanda Leipold, Rick Marsh, Brittany DeNicholas, Phillip Hash, Ly Anton-Blake, Bobbie Crane, Amanda Kettles, Anthony Brown, Lou Bliss, Treighton, Pythor Sen, Michael Isberg, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Icarus Unleashed, Mark L, Conall Reilly, Alex, keith oneal rogers, Moss, Ash Harkness, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Sam Davis, Chandlor Desper, Lizzie, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Joseph Mitchell, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Zee Livezey, Kevin, ryan scott, Kerry Melton, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, Cassandra Keyes, Naomi B, Millergendraft, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Nahellion, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., John, Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Remora's Jewel, Buffonturtle, jeremy baisch, Zealot23, Shane Andrews, CJMAXP, Chevy Jones, KingHavok1217, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Login

Username:
Password:
Forgot?

Register New Account

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate