Weekly devlogs: Rogue Legend 2
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Most Recent - Apr 25 - What an excuse!
I worked on a bunch of art this week, got things mostly in except for some textures. I've also entered the phase where I start playtesting and making tweaks/fixes as I try to mold the mess of features into something playable.
Here's a picture of me setting up my home at night:
This week's devlog is going to be a bit short. These things typically take me 2-3 hours to write, and I'd rather spend that time coding, but I've got a good excuse: alpha release sometime next week.
April 24 - Shelf this for later
(If you haven't yet, check out the vote on features poll: http://kassoon.com/content/forums/viewtopic.php?f=4&t=229)
It's time to start adding more critters to the world, so this week I added a new farm animal and a new predator. They'll be undergoing some design and art changes to fit the style of the world better, but for now I wanted to get them in there so alpha players have something to toy around with. You'll find one at the ranch in town and the other hunting you down at night.
I also worked on the functionality to attach things to walls, which really opens up the creative possibilities when it comes to building. There's still some kinks to work out, but I've added a Shelf that you can craft and place on your walls. Then place things on your shelf. Then place things on the things that are on your shelf. I also changed it so you can place objects on top of your interactable furniture, so you can spruce up your carpentry bench with a couple candles. Currently you can make your own sconces with shelf + candles, but I'll be adding those, signs, paintings, and more wall furniture when the system is all finalized.
As a final little fun thing, in order to test dungeons I made a special spawner item that can be used to spawn them anywhere, and also added on towns and caves. On a server with a single build-anything admin this could be used to spawn these sorts of things on the fly, either to help flesh out your world or just as needed for your players like a pseudo GM mode.
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Most Recent - Apr 4 - Seasons (and video)
I'm so excited to show you guys seasons!! I made a video, so let's just jump right into it:
Seasons all have a different look and various effects on the gameplay. There was a lot I didn't get to do with seasons in the first game both visually and gameplay-wise, and this will likely be an ongoing thing. Currently it snows in winter, colorful leaves fall from trees and pile on the ground in fall, and flowers bloom during the summer days and fireflies dance in the summer nights.
There's the crop rotation from the first game back in, and it's a little more forgiving with withering when it comes to plants that have fully grown - there's a little window for you to harvest them in. On top of the seasonal effects, rain now makes stuff wet. The ground will get all wet during rainfall and dry out again in the sun, similarly to how snow covers stuff in the video. I want to introduce more gameplay changes for each season this time around, in the first only winter really affected how you played. Bugs will be more plentiful and varied in the summer, the weather more inclement in the spring, stuff like that.
Oh, I mentioned flowers so I should talk about those a bit more. Flowers are in and will bloom during their preferred season, you can pick them and plant them and all that jazz. There are roughly 200,000 colors of flowers, and each player gets a unique selection of colors for their world. So the colors of flowers you get in your world will be different from mine. Here's the colors I have (these are just placeholder models):
You'll be able to cross-pollinate flowers to create new colors, but the best way to get flower colors will be to trade with other players. Here's shayl's flowers:
I'll trade you an orange flower for a cyan flower.
This will apply to a lot of things. Crops are another example, you have a specific selection of crops types available to you and can get more by trading with others. Playing alone won't completely shut you off from this, but it should give worlds some variety, and make it more fun to visit others.
Since snow is in, getting drinking water from snow is also in. It works a little differently this time around. Since containers are a bit more universal, you don't just collect snow into a canteen for drinking water. Instead, using your hoe on snow will scrape it off. You can eat the snow this way to restore some thirst, but this makes you cold and can make it more difficult to survive in the long run. It's still helpful in a pinch, though. Also snow melts quickly in your inventory, and will be rendered useless in a couple hours. If you build a fire however and have a container, you can melt the snow into potable drinking water.
Beyond that, I made some more UI changes. When placing blocks or placeables you get a transparent sphere to show you the placement range just like in the first game. I changed the selector for blocks when using the hammer, but I guess since you haven't seen either that doesn't mean much. The first selector was a cube to show you which block would be destroyed, but I found it difficult to tell depth and where it was and which block would be destroyed, so now instead it highlights the selected block. I've also started on some world decoration, which should get done next week in addition to growth and spread.
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Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
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