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Weekly devlogs: Rogue Legend 2

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Fixing tiles - February 27 Weekly Devlogs

Well, optimizing the tilesets is going to take a while because I need to go through every block in every tileset and modify their mesh to work with the optimization algorithm properly.

Well, optimizing the tilesets is going to take a while because I need to go through every block in every tileset and modify their mesh to work with the optimization algorithm properly.

There's a lot of blocks in a lot of tilesets, and I'm working through them. I will probably focus on the most common ones before switching to storyline and working on the rest in a half-and-half fashion.

Patch Notes
* Performance!

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Still at it - March 7 Weekly Devlogs

Still working through the tilesets, which is extremely time consuming.

Still working through the tilesets, which is extremely time consuming.

I have about 1.5-2 tilesets left to go before it's "good enough." I've also put in some LoD things for the terrain which should speed everything up overall. So, more iterative performance improvements in this update.

Patch Notes
* Performance!

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Almost there - March 20 Weekly Devlogs

Boy, that's been a long two months.

Boy, that's been a long two months.

I'm very nearly done (enough) with the tileset changes to move on to other things. The upside is I should never have to do this again. Hopefully you're seeing some big performance improvements, I'm averaging around 90 fps in town and 120+ in the wilderness.

Patch Notes
* Performance!

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