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Weekly devlogs: Rogue Legend 2

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Immersed in obsidian - August 7 Weekly Devlogs

The Underside has been filled out a bit more for ~immersion~ and its performance has been improved so you'll be less affected by its mere existence.

The Underside has been filled out a bit more for ~immersion~ and its performance has been improved so you'll be less affected by its mere existence.

Also added an option to flip your vertical movement.

Patch Notes
* Underside ambience and performance
* Added option to flip vertical
* Weapons now animate in first person

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Early QoL - August 30 Weekly Devlogs

Some fixes and QoL things to smooth out the early game.

Some fixes and QoL things to smooth out the early game.

Patch Notes
* Increased craft window size
* Added wind/rain alerts to factory fuel display
* Drinking from natural water is faster and uses the correct animation
* Tweaked research xp values
* Plants will suck up water on their tile if it doesn't drown them
* Fixed factories draining too fast in the wind
* Fixed map not showing shallow water

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Measuring Heat - September 11 Weekly Devlogs

You can now craft a thermometer to measure the local temperature, which is useful because crops will die in extreme heat or cold.

You can now craft a thermometer to measure the local temperature, which is useful because crops will die in extreme heat or cold.

Animals will also eat your crops, so you may want to keep them separated. Lots of other tweaks and fixes too.

Patch Notes
* Added Thermometer
* Categorized the research tree
* Animals will eat crops
* Crops will die in extreme temperatures
* Weapons can once again break bushes/trees
* Reduced torch expiration in rain and wind
* Will no longer sweat while holding down run and not moving
* Tooltip now closer to crosshair when in first person
* Can once again use saplings and other furniture as fuel
* Made fires a bit more lively
* Made item icons brighter
* Made early morning brighter

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