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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Vanon Rekseen
Character Name
Fighter 5
Class & Level
Soldier
Background
Bugbear
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
19
17
+
2
(Race)
DEXTERITY
+0
11
10
+
1
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
2
PROFICIENCY
+
3
3
+
0
PERCEPTION
1313
+
SPEED
30
HIT POINTS
Max:
44
TEMP HP
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
7 +7
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Javelin71d6+4%3%
Halberd+71d10+4%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Bugbear Traits [VGtM p. 119]

• Age: 24 years old

• Medium Size (6' 11", 288 lbs.)

Darkvision (60 feet)

• Long Limbed (melee attack reach +5 ft.)

• Suprise Attack (once per combat, if surprise target on first attack, cause +2d6 damage)

Feats and Special Attacks

• Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.

Polearm Master


• When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.

• While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Fighter Class Features [PHB p. 70]

• Fighting Style (Great Weapon Fighting)

• Second Wind (regain 1d10+5 h.p.)

• Action Surge (extra action in turn once betw. short rests)

• Extra Attack (2/attack)


Combat Superiority

• four 1d8 Superiority dice per short or long rest

• Maneuver Save DC 15


Maneuvers Known [PHB p. 74]

• Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

• Rally: On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.

• Pushing Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.

Bugbear Traits [VGtM p. 119]

• Age: 24 years old

• Medium Size (6' 11", 288 lbs.)

• Darkvision (60 feet)

• Long Limbed (melee attack reach [+5] ft.)

• Suprise Attack (once per combat, if surprise target on first attack, cause +[2d6] damage)

Feats and Special Attacks
• Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.

Polearm Master


• When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a [d4], and it deals bludgeoning damage.

• While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Fighter Class Features [PHB p. 70]

• Fighting Style (Great Weapon Fighting)

• Second Wind (regain [1d10+5] h.p.)

• Action Surge (extra action in turn once betw. short rests)

• Extra Attack (2/attack)


Combat Superiority

• four [1d8] Superiority dice per short or long rest

• Maneuver Save DC 15


Maneuvers Known [PHB p. 74]

• Commander's Strike: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

• Rally: On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.

• Pushing Attack: When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.
FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Carried Gear (PHB, p. 143): chain mail armor (AC 16), halberd, javelin, smith's tools (anvil, hammers, tongs, etc.), gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.)

Lifting & Carrying: 510 lbs. max. carrying capacity; 1020 lbs. pushing or dragging (speed -5 ft.); 1020 lbs. max. lift.

Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
Coins & Gems: 613 gold pieces (gp); 78 silver pieces (sp); 13 copper pieces (cp); 4 gems (worth 50 gp each)
WEALTH
Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, martial weapons

Tools: gaming set (dice set), vehicles (land craft)

Saving Throws: Strength, Constitution

Skills: Athletics, History, Intimidation, Perception, Stealth

Languages: Common, Goblin
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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