Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Zenris Porridgepot
Character Name
Ranger 1
Class & Level
Urchin
Background
Lightfoot Halfling
Race
Lawful Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
-1
9
8
+
1
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
25 ft
HIT POINTS
Max:
11
11
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longbow+51d8+3 piercing%3%
Shortsword+51d6+3 slashing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
12
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: Advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Class


Favored Enemy, Monstrosities: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

Natural Explorer: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Racial[/b]

[b]Lucky:[/b] When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

[b]Brave:[/b] Advantage on saving throws against being frightened.

[b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours.

[b]Naturally Stealthy:[/b] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

[b]Class[/b]


[b]Favored Enemy, Monstrosities:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

[b]Natural Explorer:[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Longbow
2 Shortswords
Leatherarmor
20 Arrows
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
0gp
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
Languages: Common, Deep Speech, Elvish, Halfling, Undercommon
PROFICIENCIES & LANGUAGES
I expect danger around every corner.
I don’t run from evil. Evil runs from me.
PERSONALITY TRAITS
I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
IDEALS
There’s evil in me, I can feel it. It must never be set free.
BONDS
I talk to spirits that no one else can see.
FLAWS
 
As a child, Zenris found a shiny jewel in the animal barn of his parents'. Instead of picking it up, he fed it to a pig and to his surprise the pig turned black the next day. When he focused, he could even hear the pig talk to him, thanking him for bringing it to life. Its name was "Harold". A few months later though, Harold was due for the slaughterhouse and despite its screams, Zenris couldn't convince his parents to spare his best friend's life. Zenris cried all night but when he woke up the next day, he found himself in the animal barn. The air was gloomy that day and smelled like burnt wood. It was then that Zenris looked up and realized that his house, together with his family burnt down to the ground. But Zenris didn't feel sadness. He felt grateful that someone, or something, saved him. Suddenly a voice called out to him telling him to come closer. When he went closer to the ashes, he found a shiny jewel in the form of a black pig, closely resembling Harold. He picked up his best friend and went on his journey to wherever Harold told him to go.
DESCRIPTION & EXTRA INFO

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