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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Alpha
Character Name
Rogue 1
Class & Level
Dimir Operative
Background
Doppelganger
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+4
18
14
+
4
(Race)
CONSTITUTION
+2
14
12
+
2
(Race)
INTELLIGENCE
-1
9
9
+
0
(Race)
WISDOM
+1
13
12
+
1
(Race)
CHARISMA
+3
16
14
+
2
(Race)
ARMOR CLASS
15
INITIATIVE
+
0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
22
22
TEMP HP
0
POINT BUY
26
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
-1 -1
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Burning DesireFinesse1d65 ft
SharpShotRemove Ammunition1d460 ft
Freezing PassionFinesse1d65 ft
Minor IllusionN/ACreates noise or static object appear30
Spirit AquariumN/AHolds QlintonN/A
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Class


Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

Race


Shapechanger: The Doppelganger can use its action to Polymorph into a Small or Medium Humanoid it has seen, or back into its true form. Its Statistics, other than its size, are the same in each form. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ambusher: In the first round of a Combat, the Doppelganger has advantage on Attack rolls against any creature it has surprised.

Surprise Attack: If the Doppelganger Surprises a creature and hits it with an Attack during the first round of Combat, the target takes an extra 10 (3d6) damage from the Attack.

Damage Immunities: Charmed
Senses: Darkvision 60 Ft ; passive Perception 11
[b]Class[/b]
---
[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Race[/b]
---
[b]Shapechanger: [/b]The Doppelganger can use its action to Polymorph into a Small or Medium Humanoid it has seen, or back into its true form. Its Statistics, other than its size, are the same in each form. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

[b]Ambusher: [/b]In the first round of a Combat, the Doppelganger has advantage on Attack rolls against any creature it has surprised.

[b]Surprise Attack: [/b]If the Doppelganger Surprises a creature and hits it with an Attack during the first round of Combat, the target takes an extra 10 ([3d6]) damage from the Attack.

[b]Damage Immunities:[/b] Charmed
[b]Senses:[/b] Darkvision 60 Ft ; passive Perception 11
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortbow
2 Daggers
Leather Armor
20 Arrows
Thieves' Tools
Explorer's Pack
Qliton's Aquarium
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies-Light Armor, Simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves’ tools, 4 skills
Languages-Common, Dwarven, Quipper
PROFICIENCIES & LANGUAGES
I have no patience with people who get in my way. Does what is right, no matter what the law says.
PERSONALITY TRAITS
[b]Creativity - I never ran the same con twice.[/b]
IDEALS
[b]A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.[/b]
BONDS
[b]When I see something valuable, I cant think of anything but how to steal it.[/b]
FLAWS
 
DESCRIPTION & EXTRA INFO
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