5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Staff | +1 | 1d6-1 Bludg. OR 1d8-1 | 5ft | |
Dagger | +4 | 1d4+2 Pierce. | 5ft OR 20(60) | |
Chill Touch | +6 | 1d8 Necrotic | 120ft | |
Ray of Frost | +6 | 1d8 Cold | 60ft | |
Shocking Grasp | +6 | 1d8 Lightning | Touch | |
Chromatic Orb | +6 | 3d8 Acid, Cold, Fire, Lightning, Poison, or Thunder | 90ft | |
Fog Cloud | -- | Control* | 120ft | |
Mage Armor | -- | Buff, AC 13+Dex | Touch |
Cantrip:
Chill Touch 1A 120ft +6 1d8 NecroticPrestidigitation 1A 10ft Utility
Ray of Frost 1A 60ft +6 1d8 Cold
Shocking Grasp 1A Touch +6 1d8 Lightning
1st Level
Chromatic Orb 1A 90ft +6 3d8 Acid, Cold, Fire,
Lightning, Poison, or Thunder
Fog Cloud 1A 120ft Control*
Mage Armor 1A Touch Buff, AC 13+Dex
[i]Chill Touch[/i] 1A 120ft [+6] [1d8] Necrotic
[i]Prestidigitation[/i] 1A 10ft Utility
[i]Ray of Frost[/i] 1A 60ft [+6] [1d8] Cold
Shocking Grasp 1A Touch [+6] [1d8] Lightning
[b]1st Level[/b]
[i]Chromatic Orb[/i] 1A 90ft [+6] [3d8] Acid, Cold, Fire,
Lightning, Poison, or Thunder
[i]Fog Cloud[/i] 1A 120ft Control*
[i]Mage Armor[/i] 1A Touch Buff, AC 13+Dex
Amphibious
You can breathe air and water.
Control Air and WaterVGtM[1st] You can cast fog cloud once per long rest. [3rd] You can cast gust of wind once per long rest. [5th] You can cast wall of water once per long rest. CHA is your spellcasting ability.
DarkvisionYou can see in darkness (shades of gray) up to 60 ft.
Emissary of the SeaYou can communicate simple ideas with beasts that can breathe water.
Guardians of the DepthsYou have resistance to cold damage.
Class
Spellcasting:You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.
Sorcerous OriginStorm Sorcery
Wind SpeakerYou can speak, read, and write Primordial.
Tempestuous MagicAs a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.
[b]Amphibious[/b]
You can breathe air and water.
Control Air and WaterVGtM
[1st] You can cast fog cloud once per long rest. [3rd] You can cast gust of wind once per long rest. [5th] You can cast wall of water once per long rest. CHA is your spellcasting ability.
[b]Darkvision[/b]
You can see in darkness (shades of gray) up to 60 ft.
[b]Emissary of the Sea[/b]
You can communicate simple ideas with beasts that can breathe water.
[b]Guardians of the Depths[/b]
You have resistance to cold damage.
[b]Class[/b]
[b]Spellcasting:[/b]
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack [+6]). You can use an arcane focus as a spellcasting focus.
[b]Sorcerous Origin[/b]
[i]Storm Sorcery[/i]
[b]Wind Speaker[/b]
You can speak, read, and write Primordial.
[b]Tempestuous Magic[/b]
As a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.
Crossbow Bolts
Crossbow, light
Dagger x2
Signet Ring
Staff
Backpack
Bedroll
Mess Kit
Rations (1 day)
Rope, Hempen (50 feet)
Tinderbox
Waterskin
Languages: Common, Deep Speech, Primordial
The common folk love me for my kindness and generosity.
A few weeks after returning home from visiting family for her sixteenth birthday, she mistakenly pocketed a bracelet of a member of the royal family, a prince, specifically, who's wrist it had slipped off. She had planned to return it, but had been distracted by a teacher giving her work she had missed. The prince accused her of stealing it, and, of course, he was believed over the barely-known noble girl from a tiny town out in nowhere. Anryn was expelled from the Academy, and banished from Catarai, the capital city of the Undersea. When she returned home, her family, ashamed of her and believing that she had stolen the bracelet, shunned her, saying she be better off never returning to Undersea civilization. Her parents and most of her older sibling agreed that they never wanted to see her again, after she'd practically ruined the family name, but her younger sister, Lyden, made her promise to try and someday regain the family's favor and join them once again. Still, she holds that promise close to her heart.
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Their contribution stands as a beacon of hope for all adventurers!
