Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Isabi
Character Name
Rogue 1
Class & Level
Haunted One
Background
Tiefling
Race
Lawful Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+4
18
16
+
2
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
3
2
+
1
PERCEPTION
1214
+
2
SPEED
30 ft
HIT POINTS
Max:
30
30
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Unarmed+51d4+3 bludgeoning5
Shortsword+51d6+3 piercing5
Darts+51d4+3 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Class


Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.

[b]Class[/b]


[b]Unarmored Defense:[/b] While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

[b]Martial Arts:[/b] When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortsword
Short bow
20 arrows
2 daggers
10 Darts
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
100gp
WEALTH
Proficiencies: simple weapons, crossbow, hand, longsword, rapier, shortsword, dice set, disguise kit, thieves' tools
Languages: Common, Infernal, Thieves' Cant
PROFICIENCIES & LANGUAGES
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
PERSONALITY TRAITS
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
IDEALS
I was cheated of my fair share of the profits, and I want to get my due.
BONDS
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
FLAWS
 
At 3 months old, Isabi’s mother left them on the doorsteps of a Tavern (The Dull
Dagger) owned by a man with the name of Tendus Vun. He felt sympathy and raised
Isabi as his own. Growing up their favorite thing was running around the tavern
and listening to the stories of the many adventurers coming in day to day. Some
of the regulars often brought them back gifts. Isabi knew that one day this
would be them as well. Tendus, however, was not too fond of the idea. He had
much respect for the adventurers because they were great customers but felt it
unsafe for his own “daughter” and made them promise to never become one of
them. Isabi regrettably agreed. At 11, they started working at the tavern, same
as their “father”. One night, while closing, the tavern was raided by bandits.
Tendus held them off while Isabi hid. Tendus however was no match for all of
them, and ultimately died from his wounds. The bandits took everything of value
and left without a trace. Isabi stayed hidden until the morning, but when the customers
came, they were surprised to find such a gruesome sight. One of the regulars by
the name of Kellen found Isabi and sheltered them from the carnage. Because of
his closeness with Tendus and his fondness for Isabi, Kellen took them under
his wing and trained them to be one of the best Rogues in White Marrow. After
14 years of training, Kellen knew Isabi was ready to go on their own. Now with
their new deadly set of skills, and a thirst for vengeance, Isabi took off at
the age of 25 ready to find the ones that killed their father.
DESCRIPTION & EXTRA INFO

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