5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Martial Arts | +5 | 1d4+3 bludgeoning | %3% | |
Dart | +5 20ft | 1d4+4 piercing | %3% |
Darkvision (60ft)
Fey Ancestry (vs. charm, no sleep)
Monk class features:
Unarmored defense (dex+wis to AC)
Martial Arts (1d4 bonus attack after martial arts attack)
Deflect Missiles: Reaction to deflect/catch missile. reduce dmg by 1d10+dex+level. If reduced to 0, may catch and throw back w/ 1 ki point at 20/60 range)
Ki: 4 points, refresh on rest
Ki save DC: 13
1 Ki point:
Flurry of blows: 2x unarmed attack as bonus instead of 1x.
Patient Defense: Use dodge as bonus action.
Step of the wind: Disengage/dash as a bonus action, can jump 2x normal jump distance.
Monastic Tradition - Way of the Open Hand:
Open Hand Technique - If successful w/ Flurry of Blows, choose one:
- Dex save or knocked prone- Str save or push up to 15ft
- Can't reaction until next turn
Hermit features:
Discovery (great secret)
Darkvision (60ft)
Fey Ancestry (vs. charm, no sleep)
Monk class features:
Unarmored defense (dex+wis to AC)
Martial Arts (1d4 bonus attack after martial arts attack)
Deflect Missiles: Reaction to deflect/catch missile. reduce dmg by 1d10+dex+level. If reduced to 0, may catch and throw back w/ 1 ki point at 20/60 range)
Ki: 4 points, refresh on rest
Ki save DC: 13
1 Ki point:
Flurry of blows: 2x unarmed attack as bonus instead of 1x.
Patient Defense: Use dodge as bonus action.
Step of the wind: Disengage/dash as a bonus action, can jump 2x normal jump distance.
Monastic Tradition - Way of the Open Hand:
Open Hand Technique - If successful w/ Flurry of Blows, choose one:
- Dex save or knocked prone
- Str save or push up to 15ft
- Can't reaction until next turn
Hermit features:
Discovery (great secret)
Lifting and Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.
Weapons: simple weapons, shortsword
Tools: herbalism kit, flute (musical
instrument)
Saving Throws: Strength, Dexterity
Skills: Acroba cs, Athle cs, History, Medicine, Religion, Stealth
Languages: Common, Elvish, Gnomish, Orc
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Their contribution stands as a beacon of hope for all adventurers!