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Exploration Map

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Locations

1

Sights: Ramparts, high hills, and trenches filled with water that stretch for mile marking the location an ancient battlefield. It has grown over.

2

Sights: Giant statues carved out of a mountainside or cliff.

3

Sights: An area touched by the Far Realm (Tasha's pg. 152).

4

Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

5

Sights: Young lovers have sought refuge to meet, their families do not approve.

6

Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.

7

Sights: Boulder carved with talking faces.

8

Sights: 6 web cocoons hanging from the branches, holding withered carcasses

9

Sights: Canyon containing a dragons' graveyard.

10

Sights: A Magical Phenomena (Tasha's pg. 163).

11

Sights: Giant crystal shard protruding from the ground.

12

Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

13

Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

14

Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

15

Sights: Great stone wall in ruins.

16

Sights: River ferry guided by a skeletal captain.

17

Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

18

Sights: A small woodland shrine dedicated to a mysterious cult

19

Sights: Peals of silvery laughter that echo from a distance

20

Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

21

Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

22

Sights: d6 rations spoil.

23

Sights: Young lovers have sought refuge to meet, their families do not approve.

24

Sights: Forest of petrified or awakened trees.

25

Sights: Ruined or toppled statue of a person or deity.

26

Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.

27

Sights: In the middle of a grassy field stands an 8ft slim cone made of iron bars, in the middle of the structure lies a sun-bleached skeleton bound in iron shackles.

28

Sights: A bridgekeeper who demands the party's best jokes to cross.

29

Sights: An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour.

30

Sights: A person looks to be threatened by a skeleton, but on closer inspection the skeleton is assisting them.

31

Sights: A Shadowfell crossing (DMG pg. 51).

32

Sights: Field of petrified soldiers or other creatures.

33

Sights: Dead magic zone (similar to antimagic field).

34

Sights: Young lovers have sought refuge to meet, their families do not approve.

35

Sights: A roadside corpse.

36

Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

37

Sights: A grove of Primal Fruit (Tasha's pg. 168).

38

Sights: A blood moon rises, all PCs lose Inspiration.

39

Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

40

Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

41

Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

42

Sights: Wrecked ship, which might be nowhere near water.

43

Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

44

Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

45

Sights: An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour.

46

Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.

47

Sights: In a valley, there are 8-10 adult dragon skeletons, half-buried.

48

Sights: An area of strong Psychic Resonance (Tasha's pg. 160).

49

Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

50

Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

51

Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.

52

Sights: A Feywild crossing (DMG pg. 50).

53

Sights: A copse of trees growing in a single spot on an otherwise barren mountain. Unbeknownst to the world, it is the burial place of a great wizard of earthen magics. It is watched over by a trio of stone golems and a handful of slumbering treants to guard the immense knowledge held within the tomb.

54

Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.

55

Sights: Ruined or toppled circle of standing stones.

56

Sights: A Magical Phenomena (Tasha's pg. 163).

57

Sights: A clear pool of water with 6 sleeping animals lying around its edge

58

Sights: A bridgekeeper who demands the party's best jokes to cross.

59

Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

60

Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

61

Sights: A 120ft diameter crater. Now filled with water and inhabited by pond creatures.

62

Sights: A natural rock formation that just happens to look like the face of an old man with a long beard. Ruins of temples from several ancient civilizations can be found in the valley below, apparently attracted there to worship the face, or perhaps just to be under his watchful gaze. Most humanoid races in the region are sure the old man looks like their race and have their own legend about him.

63

Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.

64

Sights: A funerary procession carrying a large coffin.

65

Sights: Weak gravity. Jump distance and carrying capacity are doubled, walking speed increases by 10ft, and fall damage is halved.

66

Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

67

Sights: It’s an oak tree with the word hope carved into it in large letters. No one knows who did it or why, but it’s turned into a useful landmark for the local village.

68

Sights: Intact statue of a person or deity.

69

Sights: A traveling merchant selling standard equipment at 10% over book price.

70

Sights: A fleet of airships fights a dragon.

71

Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

72

Sights: A religious procession.

73

Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

74

Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

75

Sights: Floating earth mote with a watch tower on it.

76

Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.

77

Sights: Ruined or toppled circle of standing stones.

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