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1
Sights: An Infested location (Tasha's pg. 156).
2
Sights: A Feywild crossing (DMG pg. 50).
3
Sights: A seemingly average looking berry bush that happens to grow small jewels instead of berries. If one where to try and consume one of the jewels picked off of the bush within 24hrs, that person gains a temporary magical effect or bonus, otherwise it’s a normal jewel.
4
Sights: An evil race (drow, monster, etc) is being executed.
5
Sights: A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool.
6
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.
7
Sights: A hunter (scout) who was lured here by their prey.
8
Sights: Mutated animals are spotted feasting on a corpse.
9
Sights: An area of strong Psychic Resonance (Tasha's pg. 160).
10
Sights: A fairly tall and elaborate tree made entirely out of glass raises from the earth, at its base there is a plaque written in dwarven, it’s to commemorate a dwarf leader who fell in battle.
11
Sights: Floating earth mote with a fighters guild tower on it.
12
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.
13
Sights: A band of blind cultists go by, quietly chanting eerie hymns.
14
Sights: The ancient ruins of a strangely ‘modern-looking’ tavern located in the deepest patches of forest. No path leads to it, no other buildings or ruins are found besides it, but dozens of deformed footsteps can be found heading out of the site. At night, the faint, muffled sound of a single viol can be heard coming out of the muddy floor.
15
Sights: Sealed burial mound or pyramid.
16
Sights: A fifteen-foot statue of a girl unmarred by time. Next to her are the shattered remains of another statue, close enough that the body may have once held her outstretched hand. The feet of this larger statue are all that remain affixed to the earth – the rest is scattered throughout the clearing. Water, clean and pure, travels down her face in steady rivulets but leaves no erosion there.
17
Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.
18
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.
19
Sights: Mutated animals are spotted feasting on a corpse.
20
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.
21
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.
22
Sights: An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour.
23
Sights: A fleet of airships fights a dragon.
24
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.
25
Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.
26
Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.
27
Sights: A seemingly average looking berry bush that happens to grow small jewels instead of berries. If one where to try and consume one of the jewels picked off of the bush within 24hrs, that person gains a temporary magical effect or bonus, otherwise it’s a normal jewel.
28
Sights: Intact circle of standing stones.
29
Sights: An abandoned graveyard (there's minor treasure in a crypt, guarded by undead).
30
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.
31
Sights: A band of blind cultists go by, quietly chanting eerie hymns.
32
Sights: It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch.
33
Sights: A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool.
34
Sights: Intact circle of standing stones.
35
Sights: Dead magic zone (similar to antimagic field).
36
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.
37
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.
38
Sights: A cave with nothing in it.
39
Sights: 7 travellers (infected by a brain parasite).
40
Sights: A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless.
41
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.
42
Sights: A small but clearly once-bustling town lays abandoned inside of a titan’s skull. The skull is half buried in the sand; its eye sockets and mouth aim up at an angle. Walking through its mouth is the only way to enter the town. The skull looks to be that of an enormous version of whatever scariest creature lives in that area. It provides ample shade during most of the day.
43
Sights: A copse of trees growing in a single spot on an otherwise barren mountain. Unbeknownst to the world, it is the burial place of a great wizard of earthen magics. It is watched over by a trio of stone golems and a handful of slumbering treants to guard the immense knowledge held within the tomb.
44
Sights: Faces carved into a mountainside or cliff.
45
Sights: An armoured horse with no rider emerges at a gallop.
46
Sights: Ruined or toppled statue of a person or deity.
47
Sights: It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch.
48
Sights: On top of this hill is a pool surrounded with stone. The water is always cool, and at night the full moon can always be seen in its reflection, regardless of clouds or moon cycle.
49
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.
50
Sights: A person looks to be threatened by a skeleton, but on closer inspection the skeleton is assisting them.
51
Sights: A fleet of airships fights a dragon.
52
Sights: Farmers on their way to the market.
53
Sights: Farmers on their way to the market.
54
Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.
55
Sights: A bridgekeeper who demands the party's best jokes to cross.
56
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.
57
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.
58
Sights: A seemingly average looking berry bush that happens to grow small jewels instead of berries. If one where to try and consume one of the jewels picked off of the bush within 24hrs, that person gains a temporary magical effect or bonus, otherwise it’s a normal jewel.
59
Sights: An area of strong Psychic Resonance (Tasha's pg. 160).
60
Sights: Ruined or toppled obelisk.
61
Sights: A Mirror Zone (Tasha's pg. 158).
62
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.
63
Sights: Dead magic zone (similar to antimagic field).
64
Sights: Weak gravity. Jump distance and carrying capacity are doubled, walking speed increases by 10ft, and fall damage is halved.
65
Sights: Mutated animals are spotted feasting on a corpse.
66
Sights: Farmers on their way to the market.
67
Sights: Intact circle of standing stones.
68
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.
69
Sights: 7 travellers (infected by a brain parasite).
70
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.
71
Sights: Strong gravity. Jump distance and carrying capacity are halved, and fall damage is doubled.
72
Sights: A small waterfall that appears to reverse direction on every night with a bright full moon, running up instead of down.
73
Sights: An abandoned graveyard (there's minor treasure in a crypt, guarded by undead).
74
Sights: A redheaded elf lass is overly friendly and talks to whichever group member seems most willing to isolate. She gets them away from the group and picks their pocket for half their gold.
75
Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.
76
Sights: A copse of trees growing in a single spot on an otherwise barren mountain. Unbeknownst to the world, it is the burial place of a great wizard of earthen magics. It is watched over by a trio of stone golems and a handful of slumbering treants to guard the immense knowledge held within the tomb.
77
Sights: An enormous stone of a singular soft yellow color. It is hot to the touch but by day it is warm and comfortable simply standing near it. By night however the stone begins to glow brightly, illuminating its surroundings in radiant golden light. Large chips of the same stone can be found in the foliage growing around it. With similar glowing properties.
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