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1
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.
2
Sights: A blind alchemist (or witch) living in some crumbling ruins.
3
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.
4
Sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way
5
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.
6
Sights: A blind alchemist (or witch) living in some crumbling ruins.
7
Sights: Haunted hill.
8
Sights: A Magical Phenomena (Tasha's pg. 163).
9
Sights: A hunter (scout) who was lured here by their prey.
10
Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.
11
Sights: A grove of Magic Mushrooms (Tasha's pg. 166).
12
Sights: A religious procession.
13
Sights: An area of strong Psychic Resonance (Tasha's pg. 160).
14
Sights: Sealed burial mound or pyramid.
15
Sights: In the middle of a copse in a strange swamp lies a smooth altar made of red stone, with strange carvings of trees and water all around its base. Upon touching the altar, you will hear a voice in your mind ‘sacrifice”, and you will feel a strange primal urge to sacrifice a creature on top of it.
16
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.
17
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.
18
Sights: Fountain.
19
Sights: A game warden with a broken bow and empty scabbard, fuming as he walks, emerges from the woods. He tells the party how he was disarmed by an extremely clever badger that threw his sword into the river and cracked his bow in two. The badger is actually a druid in animal form who hates anything to do with hunting including those who attempt to govern it.
20
Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.
21
Sights: A lost caravan guard.
22
Sights: Ruined or toppled statue of a person or deity.
23
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.
24
Sights: On the side of a rocky cliff are a well carved trio of protruding faces all looking the same direction.
25
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.
26
Sights: Wrecked ship, which might be nowhere near water.
27
Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.
28
Sights: Ruins such as a crumbling tower, ancient temple, razed city, crumbling wall, sagging stone windmill, jumble of standing stones, etc.
29
Sights: 5 merchants with their donkey (they're bandits that may attack weak-looking PCs).
30
Sights: In the middle of a grassy field stands an 8ft slim cone made of iron bars, in the middle of the structure lies a sun-bleached skeleton bound in iron shackles.
31
Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.
32
Sights: An armoured horse with no rider emerges at a gallop.
33
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.
34
Sights: Ruined or toppled circle of standing stones.
35
Sights: A small but clearly once-bustling town lays abandoned inside of a titan’s skull. The skull is half buried in the sand; its eye sockets and mouth aim up at an angle. Walking through its mouth is the only way to enter the town. The skull looks to be that of an enormous version of whatever scariest creature lives in that area. It provides ample shade during most of the day.
36
Sights: A large, circular pool off of a main river which is geothermally heated.
37
Sights: Young lovers have sought refuge to meet, their families do not approve.
38
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.
39
Sights: It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch.
40
Sights: An Enchanted Spring (Tasha's pg. 165).
41
Sights: Ramparts, high hills, and trenches filled with water that stretch for mile marking the location an ancient battlefield. It has grown over.
42
Sights: An Enchanted Spring (Tasha's pg. 165).
43
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.
44
Sights: Sealed burial mound or pyramid.
45
Sights: The spirit of a dead chef appears and asks the party to prepare a meal he has never seen before.
46
Sights: A lost caravan guard.
47
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.
48
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.
49
Sights: Great stone wall in ruins.
50
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.
51
Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.
52
Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.
53
Sights: River ferry guided by a skeletal captain.
54
Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.
55
Sights: A series of vaguely conic stone spires lined up along a gentle arc. Each is over 15ft tall and 5ft across at the base, and tapers to a narrow tip. Nobody knows the origin of this formation. Some say the teeth are all that remains from some colossal dragon skeleton, others think the stones were placed there by a dragon cult, or as a sign from Bahamut.
56
Sights: Boulder carved with talking faces.
57
Sights: A minor noble travelling via horse, with servants. He is off to ask for a woman’s hand in marriage. But he is still in need of a notable gift to offer to her family. He will attempt to buy anything that the party has visible that might fit such a need.
58
Sights: A place with Unraveling Magic (Tasha's pg. 161).
59
Sights: A roadside corpse.
60
Sights: Sealed burial mound or pyramid.
61
Sights: Wrecked ship, which might be nowhere near water.
62
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.
63
Sights: Great stone wall in ruins.
64
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.
65
Sights: Deep in the woods, a small group of trees whose leaves are bright red. They contrast starkly with the normal trees around them. The Candle trees appear otherwise normal, but the dried leaves can be brewed into a tea that warms the bones even on the coldest nights.
66
Sights: Totem pole.
67
Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.
68
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.
69
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.
70
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.
71
Sights: Farmers on their way to the market.
72
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.
73
Sights: 7 travellers (infected by a brain parasite).
74
Sights: A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless.
75
Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.
76
Sights: A fleet of airships fights a dragon.
77
Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.
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