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Exploration Map

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Locations

1

Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.

2

Sights: Mutated animals are spotted feasting on a corpse.

3

Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.

4

Sights: 8 travellers (infected by a brain parasite).

5

Sights: All that remains of an ancient fortress, the remarkably well constructed staircase rises for 3 stories out of the ground at the end of an ancient road, and then just abruptly stops.

6

Sights: Ramparts, high hills, and trenches filled with water that stretch for mile marking the location an ancient battlefield. It has grown over.

7

Sights: Deep in the woods, a small group of trees whose leaves are bright red. They contrast starkly with the normal trees around them. The Candle trees appear otherwise normal, but the dried leaves can be brewed into a tea that warms the bones even on the coldest nights.

8

Sights: Farmers on their way to the market.

9

Sights: A small woodland shrine dedicated to a mysterious cult

10

Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

11

Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

12

Sights: Peals of silvery laughter that echo from a distance

13

Sights: A collection of several dozen poles each with a dozen or more signs mounted to them pointing towards various distant lands, nearby businesses, and bizarre joke locations. It started with travelers who erected a signpost pointing to their distant homelands which other travelers added to. Eventually it got out of hand.

14

Sights: Sealed burial mound or pyramid.

15

Sights: A cave with wild animals.

16

Sights: Young lovers have sought refuge to meet, their families do not approve.

17

Sights: A large whale skeleton surrounded by petunias. The whale is miles away from the sea and the petunias aren’t native to this location.

18

Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

19

Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

20

Sights: An abandoned graveyard (there's minor treasure in a crypt, guarded by undead).

21

Sights: An entrance to the Underdark.

22

Sights: A grove of Primal Fruit (Tasha's pg. 168).

23

Sights: An old tree with a wizened face carved into the trunk

24

Sights: An ornate, but empty, chest of silver and pearl sitting by the road. It will not move by any means.

25

Sights: A small waterfall that appears to reverse direction on every night with a bright full moon, running up instead of down.

26

Sights: There is a patch of trees here with a non-stop turbulent wind rustling the leaves and branches violently. The leaves’ edges appear to be razor sharp.

27

Sights: An Infested location (Tasha's pg. 156).

28

Sights: An entrance to the Underdark.

29

Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

30

Sights: In a valley, there are 8-10 adult dragon skeletons, half-buried.

31

Sights: 8 travellers (infected by a brain parasite).

32

Sights: In the middle of a copse in a strange swamp lies a smooth altar made of red stone, with strange carvings of trees and water all around its base. Upon touching the altar, you will hear a voice in your mind ‘sacrifice”, and you will feel a strange primal urge to sacrifice a creature on top of it.

33

Sights: A Magical Phenomena (Tasha's pg. 163).

34

Sights: A large, circular pool off of a main river which is geothermally heated.

35

Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

36

Sights: A cliff that has been entirely covered in paint from hundreds of people.

37

Sights: A large swath of woods where all the trees in a massive circle have been bent at a 90-degree angle towards the center but continue to grow that way. There is nothing (currently) anomalous at the center, but a powerful coven of druids hold it as one of their holiest places and guards it closely.

38

Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

39

Sights: Totem pole.

40

Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

41

Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

42

Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

43

Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

44

Sights: Ruined or toppled circle of standing stones.

45

Sights: A Feywild crossing (DMG pg. 50).

46

Sights: A secluded hot spring, with the initials of many young lovers carved into nearby rocks. Discarded and forgotten undergarments can be found on tree branches in the area.

47

Sights: Totem pole.

48

Sights: A fleet of airships fights a dragon.

49

Sights: A Mirror Zone (Tasha's pg. 158).

50

Sights: A Magical Phenomena (Tasha's pg. 163).

51

Sights: Permanent portal to another plane of existence.

52

Sights: Peals of silvery laughter that echo from a distance

53

Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

54

Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

55

Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

56

Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

57

Sights: Boulder carved with talking faces.

58

Sights: A ranger patrol, with a cheerful leader, is heard laughing from down the path. The man, tall and burly loves jokes and will reward any player that can make him laugh until he cries. However he hates puns as he thinks they are a cheap form of laughter.

59

Sights: The ancient ruins of a strangely ‘modern-looking’ tavern located in the deepest patches of forest. No path leads to it, no other buildings or ruins are found besides it, but dozens of deformed footsteps can be found heading out of the site. At night, the faint, muffled sound of a single viol can be heard coming out of the muddy floor.

60

Sights: A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool.

61

Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

62

Sights: An inn that has been carefully constructed to appear as if it was turned upside-down.

63

Sights: A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless.

64

Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

65

Sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way

66

Sights: Peals of silvery laughter that echo from a distance

67

Sights: An old tree with a wizened face carved into the trunk

68

Sights: Deep in a forest, trees are marred with years old axe and sword marks. Hundreds of skeletons dressed in rusted armor and weapons lie in this area. Taking a trinket, or even loitering may be unwise.

69

Sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.

70

Sights: Dead magic zone (similar to antimagic field).

71

Sights: A large, symmetrical hill where the site of a great battle once was. Stone rubble and ruins barely peaks out from the top. Flowers are left there every so often.

72

Sights: A local bard offers a gold to whoever can make his bodyguard laugh.

73

Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.

74

Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.

75

Sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.

76

Sights: A confused naked person (werewolf).

77

Sights: A minor noble returning from an unsuccessful hunt, with retinue. The noble is not a skilled hunter yet thinks himself to be the greatest in the land, partially due to the plethora of compliments he receives on a daily basis from his followers. He challenges the party to a contest of who can bring down the largest brown bear and wagers his pouch of gold.

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